...
- Animations are made more generic, supermodel hierarchy is made clear
- Animation files are smaller MDL files, so should be faster / more efficient especially if further animations are added (eg converting simple to full models)
- Might make 2 versions; one with the original model file as well (so it can be used in blender to layer over another model for animations) and a second stripped of all erroneous data and leaving just the animations
- No reliance on the original model files being unchanged - eg by patches, other custom content or anything else
New Animations
Custom Animations
Some sources of potential animations:
- https://www.mixamo.com/ - Adobe
New Walks
The one main animation change in NWN:EE is the unhardcoding of iprp_walk.2da. This can add an item property (that could go on any item really) that stops running and applies a new walk animation, the game includes "Zombie" and "Injured". See 1.81.8193.15.
...