The source of this is Masters of the Wild 3.0E source book. Bioware partially (almost entirely) completed this class and it's hardcoded abilities. Not sure why it was never finished.
Conversion to NWN Notes
This class probably should wear an eyepatch (VFX) over their right eyes - as per the description of the class. This means while they do gain blind sight they don't become entirely blind (so ranged weapons still work etc.)
Need to confirm adding levels to this class adds to Barbarian Rage uses.
Spell abilities are:
- Command the Horde / Follow Orders Blindly (I kinda like the second name from the 3E source so changed to it) - easy to do
- Rage - Already exists, also Swing Blindly is easy to add to the script
- Decided to this: We just have a new feat line.
- I also added that if using any of Barbarian Rage, Mighty Rage or Eye of Gruumsh Rage and you have another one that can be used up would be to increase the use of your chosen one at the cost of that other one.
- Blinding Spittle - Simple single target ranged touch feat-spell
- Note the recharge is 1/hour at level 4 and 2/hour at level 7 - easiest to do with a simple DelayCommand and some local variables (so it doesn't recharge immediately if you use → rest → use 55 minutes later → 5 minutes later it's recharged)We've implemented this as Bioware did just with increased uses as the levels increase.
Non-active abilities:
- Blind-Fight - already exists
- Ritual Scarring - Easy to add with cls_stat_xxx.2daActually already hardcoded into the game (1 per 3 levels)
- Blindsight Blind Sight - Already exists and is coded up for 5 feet, 10 feet and 60 feet options (latter being a monster ability). Will make the descriptions generic however.
- Sight of Gruumsh - This is not able to be added with cls_stat_xxx so would need either:
- Just grant the feats Lightning Reflexes, Iron Will and Great Fortitude - which has the added benefit of being prereqs for some Epic feats that improve them further giving it a further niche use.
- Give an effect with scripting
Went with Sight of Gruumsh providing the free feats for now.
Epic levels:
- Basically a copy of the Barbarian (bonus feat list and all). There's not as much a reason to take this class at Epic levels to be honest except maybe the additional AC (if taken to say, 30 levels of Gruumsh, you'd get +10 AC which certainly isn't nothing). Due to the need to be an "Epic Barbarian" for many of the better rage feats, the Eye itself isn't the best. But hey if they want to take tons of levels no stopping them in Overhaul.
Overhaul Description
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(PRESTIGE CLASS)
Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style.
- Hit Die: d12.
- Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- Skill Points: 2 + Int Modifier.
- Class Skills: Discipline, Intimidate, Parry, Ride, Taunt.
- Primary saving throw(s): Fortitude.
- Base attack bonus: High (+1 per level).
REQUIREMENTS:
Alignment: Chaotic evil, chaotic neutral, or neutral evil.
Race: Half-Orc
Feats: Weapon Proficiency (exotic), Weapon Focus (double axe).
Base Attack Bonus: +6
ABILITIES:
Level
1: Blind-Fight
Follow Orders Blindly - The Eye of Gruumsh may grant a +2 morale bonus on Will saving throws to any allies nearby.
Eye of Gruumsh Rage 1/day - The eye of Gruumsh may rage, as a barbarian would.
2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging.
3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus.
4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day.
Eye of Gruumsh Rage 2/day
5: Blindsight - The character gains blindsight in a 5 foot radius. This allows detection of otherwise entirely invisible creatures to the character.
6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2.
7: Blinding Spittle 4/day
8: Blindsight 10 foot radius
Eye of Gruumsh Rage 3/day
9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3.
10: Sight of Gruumsh - The character automatically gains Lightning Reflexes, Iron Will and Great Fortitude providing a total of +2 bonus on all saving throws.
EPIC LEVEL
Your worship to Gruumsh has given you the ultimate toughness and unbridled rage that knows no bounds.
Hit Die: d12.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic eye of Gruumsh gains a bonus feat every four levels after 10th.
Special:
Ritual Scarring: an additional +1 per 3 levels.
Eye of Gruumsh Rage: Additional uses every 4 levels (12, 16, 20 etc.). Note the Eye of Gruumsh does not automatically get Greater Rage nor count as a Epic Barbarian for consideration of certain Epic feats.
Epic Eye of Gruumsh Bonus Feats List:
Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage. |
3.0E Source
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EYE OF GRUUMSH Most people think they’ve seen the worst that orcs can breed when an orc barbarian comes raging over a hilltop — at least until they see a one-eyed orc barbarian come raging over a hilltop. This creature may well be an eye of Gruumsh, an orc so devoted to his evil deity that he has disfigured himself in Gruumsh’s name. In an epic battle at the dawn of time, the elven deity Corellon Larethian stabbed out Gruumsh’s left eye. Filled with rage and hatred, the orc deity called for followers loyal enough to serve in his image. Those who heed this call are known as the eyes of Gruumsh. They sacrifice their right eyes instead of their left ones so that their impaired vision balances that of their deity. Thus, symbolically at least, they can see what he cannot. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world. The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. If a candidate proves capable with the brutal orc double axe and has no moral code to stand in the way of his service, only the test remains—to put out his own right eye in a special ceremony. This is a bloody and painful ritual, the details of which are best left undescribed. If the candidate makes a sound during the process, he fails the test. No consequences for failure exist, except that he can never become an eye of Gruumsh — and he’s lost one eye. Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style. Fighters, clerics, rangers, and even rogues also heed this calling. Orcs and half-orcs are the obvious candidates for the class, and some orc tribes whisper of barbarians from other races who have adopted this mantle. Of course, these may just be legends meant to inspire young orcs to jealous rage. Hit Die: d12. Requirements To qualify as an eye of Grummsh, a character must fulfill the following criteria. Race: Orc or half-orc. (A character of another race who grows up among orcs may also adopt this prestige class if the DM permits.) Alignment: Chaotic evil, chaotic neutral, or neutral evil. Base Attack Bonus: +6. Feats: Exotic Weapon Proficiency (orc double axe), Weapon Focus (orc double axe). Special: The character must be a worshiper of Gruumsh and must put out his own right eye in a special ritual. None of the eye of Gruumsh’s special abilities function if he regains sight in both eyes. Class Skills The eye of Gruumsh’s class skills (and the key ability for each skill) are Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). See Chapter 4 of the Player’s Handbook for skill descriptions. Skill Points at Each Level: 2 + Int modifier. Class Features The following are class features of the eye of Gruumsh prestige class. Weapon and Armor Proficiency: Eyes of Gruumsh are proficient with light and medium armor, shields, and all simple and martial weapons. Blind-Fight: At 1st level, the eye of Gruumsh gains Blind-Fight as a bonus feat. Follow Orders Blindly: At 1st level, the eye of Gruumsh may grant a +2 morale bonus on Will saves to any nongood orcs or half-orcs with HD lower than his character level within 30 feet of him. Any recipient who willingly goes against the eye of Gruumsh’s directions loses this bonus immediately. Using this ability is a standard action, and the effect lasts for 1 hour per eye of Gruumsh level. Rage: Also at 1st level, the eye of Gruumsh gains the ability to rage as a barbarian of a level equal to the total of his barbarian and eye of Gruumsh levels. Thus, a Barbarian 14/eye of Gruumsh 2 can use rage 5 times per day. Ritual Scarring: Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus at 3rd level. This bonus increases by +1 for every three eye of Gruumsh levels gained thereafter. Swing Blindly (Ex): At 2nd level, the eye of Gruumsh gains an additional +2 bonus to his Strength score while raging. While this ability is in effect, the character provokes attacks of opportunity as though he were casting a spell whenever he takes any kind of attack action. Blinding Spittle (Ex): The eye ot Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + eye of Gruumsh level + eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable once per hour at 4th level and twice per hour at 7th level. Blindsight (Ex): At 5th level, the eye of Gruumsh gains blindsight in a 5-foot radius. This ability is otherwise identical to the hearing-based version described in the introduction of the Monster Manual. Its range increases to 10 feet at 8th level. Sight of Gruumsh: At 10th level, the eye of Gruumsh sees the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws from then on. (Whether or not the vision is accurate is irrelevant—the character believes it to be true.) |
Bioware Source
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(PRESTIGE CLASS) The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style - Hit Die: d12 REQUIREMENTS: Alignment: Chaotic evil, choatic neutral, or neutral evil. ABILITIES: Level |
Feats and Feat-Spells
Some are hardcoded to particular lines (ie; are Cut Feats)
