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Example removing the skybox from an area in the OC a lot less is shown and FPS is a higher 90-96FPS.

No Skybox but with Skybox 135M range

These settings mimic the skybox (+90M, so 135M total) but with no sky has less "covered by fog", while the same geometry shows up. However of course there is popin on creatures etc. and the same FPS as the Skybox 45 + 90 example.

Note

Note that the "edge of map" tiles only go 5 deep (50M) so you can see the "edge of the world" if clip distance is increased.


With Skybox

Once a Skybox is turned on the tile and static placeable distance is increased to allow a Silhouette to appear properly. This increases the fog clip distance value by 90M.

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A more extreme example, this would pretty much on this map render the entire level. 135M + 90 = 225M (22.5 tiles) render distance. This has even more geometry - but at this size of level barely affects the FPS it seems. On a larger level it would affect it quite substantially.

Note

Note that the "edge of map" tiles only go 5 deep (50M) so you can see the "edge of the world" if clip distance is increased.