...
- TGA files are simply dummies - they are NOT shown in the toolset and should be removed before viewing in game. Recommended to use a leightweight icon with DUMMY written on it as per above.
- MTR files must exclude the texture0 definition even if it matches the MDL reference or is set to "null", because PLT files are weird, yo! See the example MTR files on the far right of the table.
- Note the specular etc. can be any filename, the examples just follow the convention
| Tower Shield Type | Example Model Name | Diffuse Texture Name | Icon: TGA (TOOLSET ONLY) | Icon: PLT | Icon: DDS | MTR file (example name) | MTR Contents | Material Textures |
|---|---|---|---|---|---|---|---|---|
| PLT shield | ashto_001.mdl | ashto_001.plt | iashto_001.tga - use DUMMY - don't load in game! | iashto_001.plt - this is a real icon used in game |
| Not included intentionally | m_ashto_001.mtr | renderhint NormalAndSpecMapped texture1 t_ashto_001_n.dds texture2 t_ashto_001_s.dds texture3 t_ashto_001_r.dds | t_ashto_001_n.dds t_ashto_001_s.dds t_ashto_001_r.dds | |||||
| Non-PLT "simple" shield | ashto_063.mdl | ashto_063.dds | iashto_063.tga - use DUMMY - don't load in game! | iashto_063.plt - this should be a "near real" icon, and required in-game to load the DDS properly | iashto_063.dds - real icon used in game (not loaded in toolset however) | m_ashto_063.mtr | renderhint NormalAndSpecMapped texture1 t_ashto_063_n.dds texture2 t_ashto_063_s.dds texture3 t_ashto_063_r.dds | t_ashto_063_n.dds t_ashto_063_s.dds t_ashto_063_r.dds |