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  • TGA files are simply dummies - they are NOT shown in the toolset and should be removed before viewing in game. Recommended to use a leightweight icon with DUMMY written on it as per above.
  • MTR files must exclude the texture0 definition even if it matches the MDL reference or is set to "null", because PLT files are weird, yo! See the example MTR files on the far right of the table.
    • Note the specular etc. can be any filename, the examples just follow the convention
Tower Shield TypeExample Model NameDiffuse Texture NameIcon: TGA (TOOLSET ONLY)Icon: PLTIcon: DDSMTR file (example name)MTR ContentsMaterial Textures
PLT shieldashto_001.mdlashto_001.pltiashto_001.tga - use DUMMY - don't load in game!iashto_001.plt - this is a real icon used in game
Unused
Not included intentionallym_ashto_001.mtr

renderhint NormalAndSpecMapped

texture1 t_ashto_001_n.dds

texture2 t_ashto_001_s.dds

texture3 t_ashto_001_r.dds

t_ashto_001_n.dds

t_ashto_001_s.dds

t_ashto_001_r.dds

Non-PLT "simple" shieldashto_063.mdlashto_063.ddsiashto_063.tga - use DUMMY - don't load in game!iashto_063.plt - this should be a "near real" icon, and required in-game to load the DDS properlyiashto_063.dds - real icon used in game (not loaded in toolset however)m_ashto_063.mtr

renderhint NormalAndSpecMapped

texture1 t_ashto_063_n.dds

texture2 t_ashto_063_s.dds

texture3 t_ashto_063_r.dds

t_ashto_063_n.dds

t_ashto_063_s.dds

t_ashto_063_r.dds