The Elf prestige class. Archery. Who knew.
Removing the racial restriction is tempting - kinda wish that was a toggle though more than a thing we had to decide separately. Leaving the restriction in for now.
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Overhaul Changes
Changes:
- No more "cast animation" (waving hands) for the abilities, it just more sensibly fires the attack animation that looks better and is more reactive
- All abilities - added appropriate (magic) damage VFX where needed
- Hail of Arrows - Obvious missing LOS check added
- Seeker Arrow - Made into a more direct "accelerating" visual not the (very slow and long) spiral animation which takes forever and is rather silly
Potential changes:
- Some abilities may need "proper" attack checks rather than touch attacks (but not all - some do actually use touch attacks for better to hit!). This hopefully makes it more sane, and also in possibly some ways better for them (since weapon attack bonuses etc., Zen Archery etc. can work).
- Needs a comprehensive GetEffectInteger set of functions for AC and attack calculations.
- Therefore is low priority and will keep as touch attacks for now.
- Having the ability to do things other than fireballs might be nice on arrows. Make subspells for variants?
- The actual thing is meant to use a spell you've got prepared. Fireball is granted automatically, but if you take the bare minimum of level 1 arcane spells you'd get like, Burning Hands maybe and that's it.
- This would be easier to make optional with a NUI toggle to select which spell to use up in an Imbue Arrow. Given it's only 3 times a day just adds some potentially interesting long ranged AOEs if you took a few levels of Arcane Archer for it.
- In which case we'd use up some spell slots, only fair if you're firing some mega death spell at 40M!
Not considered:
- Removing the racial restriction is tempting - kinda wish that was a toggle though (so it could be updated per-user) more than a thing we had to decide separately. Leaving the restriction in for now.
Overhaul Notes
- The game has ARCSPELL 1 but this really means "A level of bard, sorcerer, or wizard", but leaving it as-is, it's a little confusing sure (Bards only get level 1 spells at level 2 after all) but easier than listing every single class if new ones are added later.
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(PRESTIGE CLASS) Master of the elven warbands, the Arcane Archer is a warrior skilled in using magic to supplement their combat prowess. Fighters, rangers, paladins, and barbarians become arcane archers to add a little magic to their combat abilities. Conversely, wizards and sorcerers may take this prestige class to add combat capabilities to their repertoire. - Hit Die: d8. - Proficiencies: All simple and martial weapons, light and medium armor, and shields. - Skill Points: 4 + Int Modifier. - Class Skills: Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Ride, Spot. - Primary saving throw(s): Fortitude, Reflex. - Base attack bonus: High (+1 per level). REQUIREMENTS: Race: Elf or half-elf. Base Attack Bonus: +6 Feats: Weapon Focus Longbow or Weapon Focus Shortbow, Point Blank Shot. Spellcasting: Able to cast 1st-level arcane spells. ABILITIES: Level 1: Enchant Arrow +1 - All arrows fired have +1 enchantment. 2: Imbue Arrow - Shoot a fireball arrow three times a day. 3: Enchant Arrow +2. 4: Seeker Arrow - Fire an arrow that cannot miss, once per day. 5: Enchant Arrow +3. 6: Seeker Arrow - Able to fire 2 seeker arrows a day. 7: Enchant Arrow +4. 8: Hail of Arrows - Fire an arrow at each and every target. 9: Enchant Arrow +5. 10: Arrow of Death - Fire an arrow that can instantly kill an opponent. EPIC LEVELS: You are the living extension of your bow. Lesser beings can only gape in awe at the wonders you can achieve with your bow. Hit Die: d8. Skill Points at Each Additional Level: 4+ Int Modifier. Bonus Feats: The epic arcane archer gains a bonus feat every four levels. Special: Enchant Arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1. Epic Arcane Archer Bonus Feats List: Blinding Speed, Devastating Critical Longbow, Devastating Critical Shortbow, Epic Prowess, Epic Toughness, Epic Reflexes, Great Dexterity, Improved Combat Casting, Overwhelming Critical Longbow, Overwhelming Critical Shortbow, Epic Weapon Focus Longbow, Epic Weapon Focus Shortbow. |