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- Removal/de-prioritisation of crafting feats. So many crafting feats! Many are useless in modules, and should be chosen only if the PC really wants them (someone purely using the package/recommend button probably won't!).
- Addition of newer skills, feats and spells in appropriate locations. Monks should be taking Tumble for instance.
- Improved descriptions detailing what the package chooses.
If old NPC only packages are made available to PCs might as well just add them in new lines (duplicating them) but can just make new ones up now there is no packages.2da limit.
An example package description for a normal base class that is just "fine":
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Most monks follow this tradition of simple virtue and martial artistry.
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Package configuration:
- Ability: Wisdom
- Weapons: Unarmed Combat
- Feats: A variety of active combat feats such as Disarm and improvements to Stunning Fist, and Dodge and Toughness for survivability.
- Skills: Tumble, Discipline and Persuade are prioritised. Hide and Move Silently then Listen will be secondary choices. |
An example spellcaster:
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The abjurer specializes in abjuration spells (spells that block, protect, or banish).
Prohibited Spell School: Conjuration
These packages do not give any special abilities to your character, they simply configure your skills and feats so you don't have to.
Package configuration:
- Ability: Intelligence
- Feats: Combat Casting, Toughness and Dodge then Metamagic feats and Spell Penetration feats.
- Skills: Concentration, Spellcraft and Lore primarily, then Persuade, Spot and Listen.
- Spell School: Abjuration (Opposition school: Conjuration)
- Familiar Choice: Ice Mephit
- Spells: Abjuration spells are a focus such as Spell Mantle and Dispel Magic. Secondary are offensive Evocation spells such as Fireball and defensive spells such as Stoneskin. |
An example package description for a "to take a prestige class". It won't translate necessarily well into the prestige classes package though for example Divine Champion using a Mace would be a downgrade since they get Martial weapons.
(In fact I don't know but maybe having this package specifically choose Martial then Weapon Focus: Better weapon that is used for the Divine Champion...)
This example also shows that Bioware just usually reused the default feat package list and added one or two lines, in this case the Cleric gets spellcasting feats instead of improving their combat ability in prep for Divine Champion. They didn't change the skills or spells.
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Dedicated their life to war and battle, this cleric package will lead to the righteous Divine Champion.
These packages do not give any special abilities to your character, they simply configure your skills and feats so you can pick the Divine Champion prestige class later.
Package configuration:
- Ability: Wisdom
- Weapon: Mace
- Feats: Apart from Weapon Focus: Mace for the Divine Champion, there is a general focus on usual Cleric feats for casting and turn undead.
- Skills: Concentration and Heal primarily, then Parry, Persuade, Spellcraft and Discipline.
- Domains: War and Good
- Spells: Clerics already know all possible spells they can learn. |
New PC Packages
Packages currently only are needed for two cases:
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In the future if packages can be chosen for each class slot it'll make sense to do additional packages to allow "continuations" between them .(eg Cleric to Divine Champion uses Weapon Focus: Mace, so why not carry on with Mace as a preferred weapon in the Divine Champion build?)
New packages should be much "better built" for specific builds.
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