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Need to confirm adding levels to this class adds to Barbarian Rage uses.

Spell abilities are:

  • Command the Horde / Follow Orders Blindly (I kinda like the second name from the 3E source so changed to it) - easy to do
  • Rage - Already exists, also Swing Blindly is easy to add to the script
    • We can either implement Decided to this: We just have a new feat line with its own uses (a bit annoying but whatever) like Mighty Rage or simply replenish uses
    • What about the best of both worlds: We have the ability and whichever of the 3 gets used, one gets replenished from the currently used one and so you only ever need one quickbar slot for all your uses
      • (Better would be an ability in the engine for certain feats to add uses to existing feats without altering their feat pattern...)
    • .
    • I also added that if using any of Barbarian Rage, Mighty Rage or Eye of Gruumsh Rage and you have another one that can be used up would be to increase the use of your chosen one at the cost of that other one.
  • Blinding Spittle - Simple single target ranged touch feat-spell
    • We've implemented this as Bioware did just with increased uses as the levels increase
    Blinding Spittle - Simple single target ranged touch feat-spell
    • Note the recharge is 1/hour at level 4 and 2/hour at level 7 - easiest to do with a simple DelayCommand and some local variables (so it doesn't recharge immediately if you use → rest → use 55 minutes later → 5 minutes later it's recharged).

Non-active abilities:

  • Blind-Fight - already exists
  • Ritual Scarring - Actually already hardcoded into the game (1 per 3 levels)
  • Blindsight - Already exists and is coded up for 5 feet, 10 feet and 60 feet options (latter being a monster ability).
  • Sight of Gruumsh - This is not able to be added with cls_stat_xxx so would need either:
    • Just grant the feats Lightning Reflexes, Iron Will and Great Fortitude - which has the added benefit of being prereqs for some Epic feats that improve them further giving it a further niche use.
    • Give an effect with scripting

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  • Basically a copy of the Barbarian (bonus feat list and all). There's not as much a reason to take this class at Epic levels to be honest except maybe the additional AC (if taken to say, 30 levels of Gruumsh, you'd get +10 AC which certainly isn't nothing). Due to the need to be an "Epic Barbarian" for many of the better rage feats, the Eye itself isn't the best. But hey if they want to take tons of levels no stopping them in Overhaul.

Overhaul Description

Code Block
(PRESTIGE CLASS)
Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.

The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.

Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style.

- Hit Die: d12.
- Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- Skill Points: 2 + Int Modifier.
- Class Skills: Discipline, Intimidate, Parry, Ride, Taunt.
- Primary saving throw(s): Fortitude.
- Base attack bonus: High (+1 per level).

REQUIREMENTS:

Alignment: Chaotic evil, chaotic neutral, or neutral evil.
Race: Half-Orc
Feats: Weapon Proficiency (exotic), Weapon Focus (double axe).
Base Attack Bonus: +6

ABILITIES:

Level
1: Blind-Fight
 CommandFollow theOrders HordeBlindly - The Eye of Gruumsh may grant a +2 morale bonus on Will saving throws to any allies nearby.
 Eye of Gruumsh Rage 1/day - The eye of Gruumsh may rage, as a barbarian would.
2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging.
3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus.
4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day.
 Eye Eye of Gruumsh Rage 2/day
5: Blindsight - The character gains blindsight in a 5 foot radius. This allows detection of otherwise entirely invisible creatures to the character.
6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2.
7: Blinding Spittle 4/day
8: Blindsight 10 foot radius
 Eye Eye of Gruumsh Rage 3/day
9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3.
10: Sight of Gruumsh - The character automatically gains Lightning Reflexes, Iron Will and Great Fortitude providing a total of +2 bonus on all saving throws.

EPIC LEVEL

Your worship to Gruumsh has given you the ultimate toughness and unbridled rage that knows no bounds.

Hit Die: d12.
Skill Points at Each Additional Level: 2 + Int Modifier.
Bonus Feats: The epic eye of Gruumsh gains a bonus feat every four levels after 10th.
Special:
 Ritual Scarring: an additional +1 per 3 levels.
 Eye of Gruumsh Rage: Additional uses every 4 levels (12, 16, 20 etc.). Note the Eye of Gruumsh does not automatically get Greater Rage nor count as a Epic Barbarian for consideration of certain Epic feats.

Epic Eye of Gruumsh Bonus Feats List:
Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Mighty Rage, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage.

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