Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: fixed pallet vs palette

...

FieldValue TypeDefaultDescription
NameText
Human readable name of the encounter used in the palette and DM in-game lists
TagText (32 characters)
Tag of the encounter (usually 32 characters maximum). How to get an object by GetObjectByTag.
DifficultyDropdown (encdifficulty.2da)Easy

An entry from encdifficulty.2da - see below. This alters the challenge of the creatures spawned. Can be get with GetEncounterDifficulty and set with SetEncounterDifficulty in a script.

Note all the Standard pallet palette encounters appear to use "Normal" (which adds 2). Very Easy is 0, Easy is 1, Normal is 2, Hard is 5 and Impossible is 8.

Maximum CreaturesNumber 1-88The absolute maximum amount of creatures to spawn.
Minimum CreaturesNumber 1-82The suggested minimum amount of creatures to spawn. Note the minimum may be decreased down to 1 if a suitable CR creature isn't found.
Spawn Option

Single Shot

Continuous

Single Shot

Single shot fires off once (unless re-enabled by a script).

Continuous will allow Advanced options to have the encounter respawn (needs further testing)

CategoryToolset Category
Category the blueprint lives in. Unavailable on placed triggers.

...

This provides a GUI to add creatures from the pallets palettes to the encounter. Each creature blueprint can only be in the encounter list once. You cannot for instance have both a "Unique" creature and a "Non-Unique" one of the same blueprint.

...