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Comment: fixed pallet vs palette

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FieldValue TypeDefaultDescription
NameText
Human readable name of the encounter used in the pallet palette and DM in-game lists
TagText (32 characters)
Tag of the encounter (usually 32 characters maximum). How to get an object by GetObjectByTag.
DifficultyDropdown (encdifficulty.2da)Easy

An entry from encdifficulty.2da - see below. This alters the challenge of the creatures spawned. Can be get with GetEncounterDifficulty and set with SetEncounterDifficulty in a script.

Note all the Standard pallet palette encounters appear to use "Normal" (which adds 2). Very Easy is 0, Easy is 1, Normal is 2, Hard is 5 and Impossible is 8.

Maximum CreaturesNumber 1-88The absolute maximum amount of creatures to spawn.
Minimum CreaturesNumber 1-82The suggested minimum amount of creatures to spawn. Note the minimum may be decreased down to 1 if a suitable CR creature isn't found.
Spawn Option

Single Shot

Continuous

Single Shot

Single shot fires off once (unless re-enabled by a script).

Continuous will allow Advanced options to have the encounter respawn (needs further testing)

CategoryToolset Category
Category the blueprint lives in. Unavailable on placed triggers.

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This provides a GUI to add creatures from the pallets palettes to the encounter. Each creature blueprint can only be in the encounter list once. You cannot for instance have both a "Unique" creature and a "Non-Unique" one of the same blueprint.

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  • Player: Level 10
  • Undead All spawn (Normal difficulty, so +2, 3-5 creatures), randomly chooses these, seems to be CR total: 15 (CR 5 on average)
    • 1: Skeleton Chieftain (7), Wraith (5), Allip (3)
    • 2: Revenant: (7), Wraith (5), Shadow (3)
    • 3: Skeleton Chieftain (7), Ghoul Lord (5), Tyrantfog Zombie: 3
  • Player: Level 20
  • Undead All spawn again:
    • Vampire Priest Lich (1317), Vampire Rogue (13), Vampire Priest (13), Skeletal Devourer (13) = 52 CR total56 CR total (CR 14 on average)
  • Player: Level 40:
    • Lich (28), Demilich (24), Lich (17), Vampire Mage (16) Vampire Priest (13) - probably maxed out at the maximum 5

So what maths is behind this? Time to figure it out another time, because I'm bored testing right now.

Note: How many creatures spawn? Tellingly in the GFF document it has this note: "Recommended number of creatures. Maps to "Min Creatures" field in toolset, but is not a true minimum, because it is actually possible for the encounter system to spawn fewer than this number of creatures if it cannot find enough creatures to fit the level of the encounter."

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