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The base game ones will get a 4x upscale (or reuse the _H one as a lower sized one) and any new (generic, non-specific-creature-appearance) ones will be listed here.
portraits.txi
This file must be included and be blanked so that the mipmaps of DDS files on portraits doesn't ruin the quality at high resolutions and high scaling values (eg; x3 or x4). It otherwise takes some weird cross section of the file when resizing it or viewing them at distance.
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These are complete portraits unused in the portraits.2da file and can either be left out of the project or be included as new lines.
| Filename | Picture | Action | Notes |
|---|
| po_a_chicken_h | same as po_chicken | Leave out | Same file as po_chicken_h |
| po_a_cow_h | Image Modified
| Leave out | Old cow portrait presumably, the proper one is "po_cow_h". No reason to include it, after all, it is small. |
| po_a_deer_h | Same as po_deer_h | Leave out | Same file as po_deer_h |
| po_a_ox_h | Same as po_ox_h | Leave out |
|
| po_azer_h.png | Image Added
Similar to po_azerman_h | Leave out | This seems to be a less edited version and not in portraits.2da |
| po_bear_kodi_h | Image Modified
| Maybe add | Kodiak Bear |
presumablyCould add back into the game mainly as an alternative Brown Bear portrait, perhaps for the animal companion version?
Wasn't ever used oddly. This might be useful to actually make the Grizzly Bear (which is internally nw_bearkodiak, or Bear_Kodiak / c_bearkodi) so not sure why it wasn't used for this. Looks as good as the other bear portraits. |
| po_bear |
po_cat_krenkrensharcat_lion
Image Removed
Similar to lionThis one is a little clearer in places, a little less in others, compared to po_lion_h but basically leave out since it's just too damn similar. |
|
| po_bugbearb2_h | Same as po_bugbearb_h | Leave out |
|
| po_bugchiefa2 |
po_cragcatcatdirelizfenhound"Dire Liz" or Dire Lizard? Dunno. Fen hound is in the game though. Possibly planned summon/companion/familiar. |
|
| po_cat_kren_h | Same as po_krenshar_h | Leave out |
|
| po_cat_lion_h | Image Added
Similar to po_lion_h | Leave out | This one is a little clearer in places, a little less in others, compared to po_lion_h but basically leave out since it's just too damn similar. |
| po_cragcat |
| po_dog_02_h | Image Removed
| Leave out | Presumably just an unused dog. The main portrait is po_dog_h which could be considered more accurate. |
| po_fire_01_h | Image Removed
| Leave out | Presumably the original Fire Elemental portrait. |
po_penguinapenguin_Same as a_penguinnobod01Same as human unknown | Leave out | Seems to be unused when testing | | Leave out | "Dire Liz" or Dire Lizard? Dunno. Fen hound is in the game though. Possibly planned summon/companion/familiar. |
| po_dmsucubus_b |
po_nobod02 human unknownSeems to be unused when testing | Missing Portraits
The portraits.2da file sometimes has a valid line with no files found:
| Duplicate, possibly for what was a potential "B" model variant. |
| po_dog_02_h | Image Added
| Leave out | Presumably just an unused dog. The main portrait is po_dog_h which could be considered more accurate. |
| po_fire_01_h | Image Added
| Leave out | Presumably the original Fire Elemental portrait. |
| po_flesh_h | Image Added
| Maybe add | This one is a very different "Flesh Golem" portrait; no yellow here! It actually looks - apart from the metal on the head - slightly more accurate to the original model. The Flesh Golem has some unused textures as well (c_fleshgolem1.tga - same as c_golfresh.tga, and c_fleshgolem2.tga which is unique) which might hint at the model being reworked or simplified? Current portrait: Image Added |
| po_frostgiant_h | Same as po_gntfrost_h | Leave out | Same as po_gntfrost_h |
| po_giantliz_h | same as po_dog_h | Leave out | Perhaps a placeholder for "Giant Lizard" alongside the Dire Lizard reference above. |
| po_headal_h | Image Added
Similar to po_headraline_h | Leave out | A early unfinished version of her portrait - see the ears - left in since the game release. |
| po_lizard_h | Same as po_direwolf_h | Leave out | Placeaholder as per the other "Liz" ones, presumably Lizard of some kind. |
| po_mummy_h | Same as po_mum_pre01_h | Leave out |
|
| po_nobod01_h | Same as human unknown | Leave out | Seems to be unused when testing |
| po_nobod02_h | Same as human unknown | Leave out | Seems to be unused when testing |
| po_oldmage_h | Image Added
Similar to po_oldwiza_h | Maybe add | Quite a colourful recolour of the 2 variants that ended up in the game. Overhaul of the OC could reuse this. |
| po_oldwar_h | Same as po_oldwara_h | Leave out | Same (except a bit of stretching) as po_oldwar_h |
| po_orchiefa_h | Same as po_orcchiefa_h | Leave out | Spelling mistake (missing "c" in "chief") |
| po_penguin_h | Same as po_a_penguin_h | Leave out | Same as po_a_penguin_h |
| po_shockliz_h | Same as po_hellhound_h | Leave out | "Shock Lizard"? |
| po_slaasred_h | Same as po_slaadred_h | Leave out |
|
| po_stonegolem_h | Image Added
| Leave out | Very different from the final design of the stone golem (po_golstone_h), presumably an early one where they had a proper face and hands. |
| po_syren_h | Same as po_nymph_h | Leave out | Notably the "Syren" (or Sirine, see 2E artwork: https://forgottenrealms.fandom.com/wiki/Sirine ) creature type would look more like this compared to the in-game Nymph which has pink skin |
| po_zo_tyr_h | Same as po_zo_war02_h | Leave out | Possibly was the early "Tyrantfog Zombie" model but got replaced/shuffled |
| po_zombie_h | Image Added
| Leave out | Might be a interesting one if the zombies actually looked like this, but must have been an early design or cut - note interestingly the elf ears. |
Missing Portraits
The portraits.2da file sometimes has a valid line with no files found. They should be dummied out properly.
| ID | BaseResRef | Sex | Race | InanimateType | Plot | LowGore | ID | BaseResRef | Sex | Race | InanimateType | Plot | LowGore | Notes |
|---|
| 324 | xAribethE_ | 4 | 1 | **** | 0 | **** | Sex value 4 means unselectable at char select. Aribeth actually uses portrait 14/15 |
| 325 | xAribethG_ | 4 | 1 | **** | 0 | **** | Sex value 4 means unselectable at char select. Aribeth actually uses portrait 14/15 |
| 323 | xAarin_ | 4 | 6 | **** | 0 | **** | Sex value 4 means unselectable at char select. Old Aarin Gend reference, uses portrait 31 |
| 327 | xSedos_ | 4 | 6 | **** | 0 | **** | Sex value 4 means unselectable at char select. Old Sedos reference, uses portrait 25 |
| 328 | yBegFem_ | 4 | 6 | **** | 0 | **** | Sex value 4 means unselectable at char select. Old Begger, Female reference. Although I don't think they ever did a female begger... |
| 329 | yBegMale_ | 4 | 6 | **** | 0 | **** | Sex value 4 means unselectable at char select. Old Begger, Male reference, although not sure which supplanted it. |
| 330 | yBldSail_ | 4 | 6 | **** | 0 | **** | Old blood sailor |
| 331 | yComFem_ | 4 | 6 | **** | 0 | **** | Old Female Commoner |
| 332 | yComMale_ | 4 | 6 | **** | 0 | **** | Old Male commoner |
| 333 | yDwarf_ | 4 | 6 | **** | 0 | **** | Old Dwarf (but why under race: 6 - human) |
| 334 | yHalfling_ | 4 | 6 | **** | 0 | **** | Old Hafling (but why under race: 6 - human) |
| 335 | yHalfOrc_ | 4 | 6 | **** | 0 | **** | Old Half-Orc (but why under race: 6 - human) |
| 336 | yHouseGrd_ | 4 | 6 | **** | 0 | **** | Old House Guard |
| 337 | yKnight_ | 4 | 6 | **** | 0 | **** | Old Knight |
| 338 | yKurthTrp_ | 4 | 6 | **** | 0 | **** | Old High Captian Kurth |
| 339 | yLuskTrp_ | 4 | 6 | **** | 0 | **** | Old Luskan |
| 340 | yNeverTrp_ | 4 | 6 | **** | 0 | **** | Old not sure, never something |
| 341 | yNobleFem_ | 4 | 6 | **** | 0 | **** | Old Noble, Female |
| 342 | yNobleMale_ | 4 | 6 | **** | 0 | **** | Old Noble, Male |
| 343 | yPlagVict_ | 4 | 6 | **** | 0 | **** | Old Plague Victim |
| 344 | yPrstFem_ | 4 | 6 | **** | 0 | **** | Old Priest, Female |
| 345 | yPrstMale_ | 4 | 6 | **** | 0 | **** | Old Priest, Male |
| 346 | yRogueFem_ | 4 | 6 | **** | 0 | **** | Old Rogue, Female |
| 347 | yRogueMale_ | 4 | 6 | **** | 0 | **** | Old Rogue, Male |
| 708 | matron | 1 | 1 | **** | 1 | **** | Likely just a duplicate of the real one "matmother" |
| 1269 | godfroy_ | 4 | 4 | **** | 0 | **** | Among the 1.69 additions like "Mist Dragon" or "horse", not sure it was in the game files at all? Race 4 suggests "not to be chosen by PCs" anyway or plot, and the name Godfroy is a NPC companion in Wyvern Crown of Cormyr |
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Naming convention would be: po_op_XXX_t.dds (where T would be the appropriate size ID) if a generic "thing" else follow race conventions for Dwarfs, Elves etc.. XXX can be 9 characters long. This is because of portraits.2da limitations (you are forced to use po_ as a prefix!). This is because of portraits.2da limitations (you are forced to use po_ as a prefix!)
Portraits Based off HD Models
CatPerson Fimbul K has done a portrait based off the HD models (with an added hat):
Image Added
Image Added
This looks pretty good, need to see about trying this out with some techniques. To look similar to Bioware's;
- Background colours + stuff going on, borders around the model perhaps
- Lighting: Sort an in-game studio with a rough greenscreen
- Painting technique; ask CatPerson for some help here