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Code Block
MOVERATE WALKDIST RUNDIST PERSPACE CREPERSPACE HEIGHT HITDIST PREFATCKDIST
FAST     3.33     6       1.1      2           1      1.1     3.3   

New values:

Code Block
MOVERATE WALKDIST RUNDIST PERSPACE CREPERSPACE HEIGHT HITDIST PREFATCKDIST
NORM     2.4975    4.5     0.825    1.5         1      0.825   2.475 

Finally we alter the "SIZECATEGORY" column and set it to a lower value, these reference Creature Size values of 1 through 5 only - 5 being huge, 4 large, 3 medium, 2 small and 1 tiny. We want 4 - large.

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Code Block
900   "Dragon, Black (Large)"                  ****       Dragon_Black_large        c_DrgBlack_l    ****        G         S         ****        1               1              1              NORM     2.4975    4.5     0.825    1.5         1      0.825   2.475        H            1            5          1       1       po_DrgBlack    4            10             2            22           0         60         30         Dragon_head     3        1          

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Finally test it in game and check the animations look ok and the sounds like footsteps sync up properly:, much better! Om nom nom! Second image shows the original model and the smaller one side by side for comparison purposes.

Image Added Image Added

This should finish your work on the model resizing!