Adult Dragons
Several of the adult dragons have "in progress" textures - with no alpha or an earlier design - as files named like "white1" for the white dragon head. There is potential to use these as base diffuse files in some cases.
The actual ones used by the game for the metallic dragons have a lot of good alpha layers which may make good normal and/or specular maps if extracted.
| Blueprint Name | Blueprint File | Appearance Name | AID | Portrait | Original Model | Original Textures | Original Animations | Original Model Screenshot | Replacement Model | Replacement Textures | Replacement Animations | Replacement Model Screenshot | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adult Black Dragon Old Black Dragon Ancient Black Dragon | nw_drgblack001 nw_drgblack002 nw_drgblack003 | Dragon, Black | 41 | po_drgblack_ | c_drgblack.mdl | c_drgblack_bod c_drgblack_hed c_drgblack_wing | Has animations | c_drgblack |
| . |
| mdl |
m_drgblack |
. |
c_drgblack_bod_n.dds
c_drgblack_hed.mtr c_drgblack_ |
d.dds c_drgblack_ |
n.dds c_drgblack_ |
i. |
dds |
| a_ |
| op_ |
| drg_ |
| chrom. |
c_drgblack_wng_n.dds
| mdl | Source: Six's Dragons from Project Q with additional team work on textures/fixing the model. |
Suggest a shiny/slick approach to specular/roughness rather than metallic Using |
Ettercap 0.3 spec and 0.05 rough. However the horns (see picture) probably shouldn't be reflective so we need to map it properly |
. | |||||||
| Black Dragon, Small | tm_cr_dragblksml | Dragon - Black, Small | 15044 | po_drgblack_ | c_drgblack66.mdl | c_drgblack_bod c_drgblack_hed c_drgblack_wing | Has animations; presumably just a copy of c_drgblank with everything scaled |
setanimationscale of 0.66 Two options here:
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Adult Red Dragon Old Red Dragon Ancient Red Dragon | Dragon, Red | 49 | po_drgred_ | c_drgred.mdl | c_drgred.mdl | Source: Six's Dragons from Project Q with additional team work on textures/fixing the model. Suggest a shiny/slick approach to specular/roughness rather than metallic Using Ettercap 0.3 spec and 0.05 rough. However the horns (see picture) probably shouldn't be reflective so we need to map it properly. |