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Adult Dragons

Several of the adult dragons have "in progress" textures - with no alpha or an earlier design - as files named like "white1" for the white dragon head. There is potential to use these as base diffuse files in some cases.

The actual ones used by the game for the metallic dragons have a lot of good alpha layers which may make good normal and/or specular maps if extracted.

Blueprint NameBlueprint FileAppearance NameAIDPortraitOriginal ModelOriginal TexturesOriginal AnimationsOriginal Model ScreenshotReplacement ModelReplacement TexturesReplacement AnimationsReplacement Model ScreenshotNotes

Adult Black Dragon

Old Black Dragon

Ancient Black Dragon

nw_drgblack001

nw_drgblack002

nw_drgblack003

Dragon, Black41po_drgblack_c_drgblack.mdl

c_drgblack_bod

c_drgblack_hed

c_drgblack_wing

Has animations
c_drgblack
_bod
.
mtr
mdl
c

m_drgblack

_bod_d

.

dds

c_drgblack_bod_n.dds

c_drgblack_hed.

mtr

c_drgblack_

hed_

d.dds

c_drgblack_

hed_

n.dds

c_drgblack_

wing

i.

mtr

dds

c
a_
drgblack
op_
wng
drg_
d
chrom.
dds

c_drgblack_wng_n.dds

mdl


Source: Six's Dragons from Project Q with additional team work on textures/fixing the model.

Image Removed

Suggest a shiny/slick approach to specular/roughness rather than metallic

Using

ettercap

Ettercap 0.3 spec and 0.05 rough. However the horns (see picture) probably shouldn't be reflective so we need to map it properly

.Animations should be moved to a generic Dragon Animations file

.


Black Dragon, Smalltm_cr_dragblksmlDragon - Black, Small15044po_drgblack_c_drgblack66.mdl

c_drgblack_bod

c_drgblack_hed

c_drgblack_wing

Has animations; presumably just a copy of c_drgblank with everything scaled
As above.





setanimationscale of 0.66

Two options here:

  • Resize c_drgblack.mdl to 0.66 size
  • Leave as-is maybe with some normals

Adult Red Dragon

Old Red Dragon

Ancient Red Dragon


Dragon, Red49po_drgred_c_drgred.mdl


c_drgred.mdl


Source: Six's Dragons from Project Q with additional team work on textures/fixing the model.

Suggest a shiny/slick approach to specular/roughness rather than metallic

Using Ettercap 0.3 spec and 0.05 rough. However the horns (see picture) probably shouldn't be reflective so we need to map it properly.

Should reference animations from elsewhere. Even has setanimationscale at 0.66



































































































Wymrlings


Other