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There are 6 items you can re-enable since they reflect valid saving throws (The game actively has for usual effects and script functions). These are Traps, Spells, Law, Chaos, Good and Evil.

The reasons the Law, Chaos, Good and Evil may not have been enabled is, essentially, no spell uses those saving throw types (So they'd functionally do nothing), but Spells and Traps have valid saves.

Note Backstab and Illusion will do nothing.

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It is a shame this list doesn't match the default SAVING_THROW_TYPE_* constants allowing manual additions (if the effects to increase/decrease and the saving throw functions also accepted the increased numbers).

2da Columns

Column LabelExample

Valid Values

Description and Notes
Name1028Dialog.tlk string reference

Shown in toolset and in game. If not present the line is considered invalid and will not be allowed in the toolset.

LabelFireHuman readable stringUnused by the game just a label
Cost0.5FloatSee parent page on how costs are calculated

2da Contents

Code Block
2DA V2.0                                  
                                          
           Name   NameString       Cost   
0          5152   Universal        1.25   
1          1027   Acid             0.4    
2          ****   Backstab         0.4    
3          1029   Cold             0.4    
4          5154   Death            0.75   
5          1006   Disease          0.5    
6          5155   Divine           0.4    
7          1030   Electrical       0.4    
8          993    Fear             0.4    
9          1028   Fire             0.5    
10         ****   Illusion         0.5    
11         5157   Mind-Affecting   0.75   
12         5158   Negative         0.75   
13         879    Poison           0.5    
14         5159   Positive         0.4    
15         2202   Sonic            0.4    
16         ****   Traps            0.4    
17         ****   Spells           0.75   
18         ****   Law              0.4    
19         ****   Chaos            0.4    
20         ****   Good             0.4    
21         ****   Evil             0.4    

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