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It is a shame this list doesn't match the default SAVING_THROW_TYPE_* constants allowing manual additions (if the effects to increase/decrease and the saving throw functions also accepted the increased numbers).
2da Columns
Column Label | Example | Valid Values | Description and Notes |
---|---|---|---|
Name | 1028 | Dialog.tlk string reference | Shown in toolset and in game. If not present the line is considered invalid and will not be allowed in the toolset. |
Label | Fire | Human readable string | Unused by the game just a label |
Cost | 0.5 | Float | See parent page on how costs are calculated |
2da Contents
Code Block |
---|
2DA V2.0 Name NameString Cost 0 5152 Universal 1.25 1 1027 Acid 0.4 2 **** Backstab 0.4 3 1029 Cold 0.4 4 5154 Death 0.75 5 1006 Disease 0.5 6 5155 Divine 0.4 7 1030 Electrical 0.4 8 993 Fear 0.4 9 1028 Fire 0.5 10 **** Illusion 0.5 11 5157 Mind-Affecting 0.75 12 5158 Negative 0.75 13 879 Poison 0.5 14 5159 Positive 0.4 15 2202 Sonic 0.4 16 **** Traps 0.4 17 **** Spells 0.75 18 **** Law 0.4 19 **** Chaos 0.4 20 **** Good 0.4 21 **** Evil 0.4 |
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