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  • Animations are made more generic, supermodel hierarchy is made clear
  • Animation files are smaller MDL files, so should be faster / more efficient especially if further animations are added (eg converting simple to full models)
    • Might make 2 versions; one with the original model file as well (so it can be used in blender to layer over another model for animations) and a second stripped of all erroneous data and leaving just the animations
  • No reliance on the original model files being unchanged - eg by patches, other custom content or anything else

New Animations

Custom Animations

Some sources of potential animations:

New Walks

The one main animation change in NWN:EE is the unhardcoding of iprp_walk.2da. This can add an item property (that could go on any item really) that stops running and applies a new walk animation, the game includes "Zombie" and "Injured". See 1.81.8193.15.

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