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Place the two NWN2 animations if present together in the dopesheet timeline, it will be 60 seconds / 2 seconds, which just happens to be the maximum time spell that conjure1 uses in spells 2a, so fits perfect.

c_x_gen_conjure
c_x_gen_conjureloop


Gen cast maps to to essentially castout anad castoutlp, which has a maximum of 90 frames / 3 seconds in spells.2da.  Consider splitting out c_x_gen_cast out so that the first half provides the castout FNF animation, then take a few frames after and copy paste/reverse them (copy paste on dope sheet, press S and the "-1" to reverse) until you finish out 90 frames worth of animation.

c_x_gen_cast