...
- use "una" for unarmed set
- make diff model for diff animation types (2hs, 1hs, etc)add weapon model and follow this to attach armature https://www.youtube.com/watch?v=g81mqJhBZ7I
- cant do standard attach to bone or child to constraints
- how to: generate the psuedo bones, import your mesh like a sword, parent it to the psuedo bone in the skel object it relates to, eg right hand sword to ap_hand_right