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ReplaceObjectAnimation(OBJECT_SELF, "ckdbck", "xdeath1act");
ReplaceObjectAnimation(OBJECT_SELF, "ckdbckdie", "xdeath1lp");
As a general rule, it makes sense to keep all the NWN2 animations since you can ultimately call them through script. Better to have them just in case.
DONE FOR NOW - YOUR MODEL SHOULD BE READY FOR EXPORT. MORE LATER ON TEXTURES, BUT THAT'S ALL THATS REALLY LEFT....
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