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 ReplaceObjectAnimation(OBJECT_SELF, "ckdbck", "xdeath1act"); 
 ReplaceObjectAnimation(OBJECT_SELF, "ckdbckdie", "xdeath1lp"); 


As a general rule, it makes sense to keep all the NWN2 animations since you can ultimately call them through script.  Better to have them just in case.


DONE FOR NOW - YOUR MODEL SHOULD BE READY FOR EXPORT.  MORE LATER ON TEXTURES, BUT THAT'S ALL THATS REALLY LEFT....

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