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Place them where appropriate relative to the mesh.

  • You can now export to MDL via the export menu. Unfortunately, there is one more step if you want the textures to work right. Open the new MDL in nwnexplorer and export the ASCII version of it, then open that in Notepad++ or a similar editor and search for the word 'bitmap'. You need to check that the main texture files for the creature - not the strange lighting map ones you sometimes get but the tga with the creature texture as it should show up in game - is the file named after 'bitmap'. Look through the file and you'll find several instances of it to change. It might be actually that there's several textures you need to change in this way for some models that use multiple base textures but I haven't encountered this yet. Either way, once you've done this, just save the text file as MDL once again and...

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Update the texture reference

Go to your mesh object and name the material file name / texture.  We'll make the texture later.

(to do)

enter the nwn animations and map them

put in the animation steps, hit, foot, fall, etc

extra anims/death animations

special rules for poses

copy the first idle frame to 0 on timeline so the toolset works better