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First though, you should probably list out a map of the animations you’re going to work with. It's best to do this in something like Excel or Google Sheets. At a minimum, you will want the below NWNEE animations and they need to be mapped. Read up on up Animations very carefully for these.
| ca1slashl |
| ca1slashr |
| ca1stab |
| cappear |
| ccastout |
| ccastoutlp |
| ccloseh |
| cclosel |
| cconjure1 |
| ccwalkb |
| ccwalkf |
| ccwalkl |
| ccwalkr |
| cdamagel |
| cdamager |
| cdamages |
| cdead |
| cdisappear |
| cdodgelr |
| cdodges |
| cgustandb |
| ckdbck |
| ckdbckdie |
| ckdbckps |
| cparryl |
| cparryr |
| cpause1 |
| creach |
| creadyl |
| creadyr |
| crun |
| ctaunt |
| cwalk |
Finally, review all of your GR2 files that you will want to import. You should prepare to make a sheet with each animation, and, as you import them, record the location you placed them in the time line. Below is an example of one way of recording the wyvern animations might look.
| Begin | End | |
| c_wyvern_idlefidget | 1 | 191 |
| c_wyvern_run | 200 | 220 |
| c_wyvern_runL | 230 | 250 |
| c_wyvern_runR | 260 | 280 |
| c_wyvern_UNA_1attack01 | 290 | 335 |
| c_wyvern_UNA_1attack02 | 340 | 385 |
| c_wyvern_UNA_damage01 | 390 | 400 |
| c_wyvern_UNA_death01 | 410 | 486 |
| c_wyvern_UNA_death02 | 490 | 560 |
| c_wyvern_UNA_dodge | 570 | 620 |
| c_wyvern_UNA_idleM | 630 | 870 |
| c_wyvern_UNA_knockdownB | 880 | 920 |
| c_wyvern_UNA_proneB | 930 | 970 |
| c_wyvern_UNA_standupB | 980 | 1030 |
| c_wyvern_UNA_taunt | 1040 | 1100 |
| c_wyvern_UNA_walk | 1110 | 1160 |
- Once this is done, to get the animations off the animated skeletons you import and onto the one attached to the creature mesh, simply select the skeleton, select it’s animations, and copy in the usual fashion. You can now left click the skeleton attached to the creature, put the timeline cursor bar wherever you want the animation to turn up on the animation timeline, and paste in the usual fashion. Voila. You’ve got the imported animation off it’s imported skeleton and onto the creature one.
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