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This guide will cover porting NWN2 creatures to NWN EE with the scope of (a) using NWN2 animations and (b) upscaling the original textures to NWN EE's PBR texture maps.The tools required are:
Blender (https://www.blender.org/download/)
NWN2 Blender Addon (https://github.com/Arbos/nwn2mdk/releases)
NWN EE Blender Addon "Neverblender" (https://neverwintervault.org/project/nwn1/other/tool/neverblender-28)
Cupscale (https://github.com/n00mkrad/cupscale)

A PBR map generation tool of your choice, such as ShaderMap (https://shadermap.com/home/).

Overview

One thing to note before starting out is that NWN2 models might have more complicated animations but appear to have fewer than NWN EE ones, at least for creatures.  Overall however all of the key NWN1 animations can be fulfilled, with some adaptation.  In general, NWN2 animations tend to be longer than NWNEE and in some cases the animation will be speed up for NWN EE.  However the end results are generally reasonable.

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NWN EE Animations: https://nwn.wiki/display/NWN1/Animations

Getting Started

In addition to owning the games, you will also need the below tools:

Note on the NWN2 Blender addon: if you do not have NWN2 installed in the standard install path, the plugin has to be updated.  If you have issues later importing an MDB file, make sure you update the config.yml file at C:\Users\[profile]\AppData\Roaming\Blender Foundation\Blender\[version]\scripts\addons\nwn2mdk.



  • Get blender + neverblender + nw2mdk from NWNVault

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