...
Keeping the originals would keep both some backwards compatibility, some sensible things for AI's to use, and doesn't mess with things too much.
The defaults are:
| Spell | Spell Level | Subspells | Notes |
|---|---|---|---|
| Shadow Conjuration | 4 | Darkness (Evocation, 2) Invisibility (Illusion, 2) Mage Armor (Conjuration, 1) Magic Missile (Evocation, 1) Summon Shadow | SRD: https://www.dandwiki.com/wiki/3e_SRD:Shadow_Conjuration Essentially 20% power of spells level 3 or lower. |
| Greater Shadow Conjuration | 5 | Melf's Acid Arrow (Conjuration, 2) Ghostly Visage (Illusion, 2) Web (Conjuration, 2) Minor Globe of Invulnerability (Abjuration, 4) Summon Shadow | SRD: https://www.dandwiki.com/wiki/3e_SRD:Shadow_Conjuration,_Greater Essentially 40% power of spells level 4 or lower. |
| Shades | 6 | Cone of Cold (Evocation, 5) Fireball (Evocation, 3) Stoneskin (Abjuration, 4) Wall of Fire (Evocation, 4) Summon Shadow | SRD: https://www.dandwiki.com/wiki/3e_SRD:Shades Essentially 60% power of spells level 5 or lower. |
Fixes
| Name | Changes | Notes |
|---|---|---|
Shadow Conjuration - Summon Shadow Greater Shadow Conjuration - Summon Shadow Shades - Summon Shadow | AI Category changed to Summoning Hostile setting set to "No" | The wrong AI and hostility rating implies it was a different spell in the 5th slot at one point (and this one was originally going to be a level 5 Cleric spell, weird!) |
3 New Subradial Options
Options here:
...
Some ideas if we were to pre-set them. A focus would be on areas missing from the other 4 in that spell already. No summons since we have Summon Shadow.
| Spell | Spell Level | Maximum spell level | Additional Subspell Ideas | Notes |
|---|---|---|---|---|
| Shadow Conjuration | 4 | 3 | Negative Energy Burst (Necromancy, 3) Blindness/Deafness (Enchantment, 2) Flame weapon (Evocation, 2) | Existing: No AOE spells, all existing ones are levels 1 and 2 |
| Greater Shadow Conjuration | 5 | 4 | Enervation (Necromancy, 4) Confusion (Enchantment, 4) Isaac's lesser missile storm (Evocation, 4) | Existing: Good variety of spells already (defensive, offensive) levels 2 or 4 |
| Shades | 6 | 5 | Hold Monster (Enchantment, 5) Lesser Spell Mantle (Abjuration, 5) Bigby's interposing hand (Evocation, 5) | Existing: Quite a lot of fire! AOE explosions, persistent spells and Stoneskin is good. Levels 3, 4, 5. |