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There's a few cut feats we can introduce to improve some skills, see Overhaul Feats.

Appraise

Should get this applied to all converted modules stores and show the re-rolls.

Crafting Skills

These could do with a once over and be made usable in the OC modules and actually useful overall.

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  • Check every creature who can see me
  • For each creature roll a Bluff roll
  • If all have failed, apply the feat Hide in Plain Sight for 1.0 seconds
    • Or possibly ClearAllActions(TRUE); - need to test. HIPS is crazy good.
  • ActionUseSkill(SKILL_HIDE) to hide

Appraise

Intimidate

Need further uses for this skill if there are no checks in conversations. The Demoralize Opponent probably needs to be an action with a slightly longer duration like Taunt has (5 rounds).

Demoralize Opponent

You can also use Intimidate to weaken an opponent’s resolve in combat. To do so, make an Intimidate check opposed by the target’s modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.

Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear).

This takes a standard action.

Special

You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate check for every size category that you are smaller than your target.

A character immune to fear can’t be intimidated, nor can nonintelligent creaturesShould get this applied to all converted modules stores and show the re-rolls.