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At least for some cases it is possible to add/replace sounds.


I. Placeable- and door-sounds

The availabe sounds are in the placeableobjsnds.2da (here: 34.1):

...

mydoor_op(en)/cl(ose) are 16 bit mono sounds (edited with Audacity)


genericdoors.2da:

     Label                  StrRef ModelName    BlockSight VisibleModel SoundAppType Name

...

StrRef = Line in the dialog.tlk (in ths this case "door")


II. ... (mybe creature sounds?)