The source of this is Masters of the Wild 3.0E source book. Bioware partially (almost entirely) completed this class and it's hardcoded abilities. Not sure why it was never finished.
Conversion to NWN Notes
This class probably should wear an eyepatch (VFX) over their right eyes - as per the description of the class. This means while they do gain blind sight they don't become entirely blind (so ranged weapons still work etc.)
Need to confirm adding levels to this class adds to Barbarian Rage uses.
Spell abilities are:
- Command the Horde / Follow Orders Blindly (I kinda like the second name from the 3E source) - easy to do
- Rage - Already exists, also Swing Blindly is easy to add to the script
- Blinding Spittle - Simple single target ranged touch feat-spell
- Note the recharge is 1/hour at level 4 and 2/hour at level 7 - easiest to do with a simple DelayCommand and some local variables (so it doesn't recharge immediately if you use → rest → use 55 minutes later → 5 minutes later it's recharged).
Non-active abilities:
- Blind-Fight - already exists
- Ritual Scarring - Easy to add with cls_stat_xxx.2da
- Blind Sight - Already exists and is coded up for 5 feet, 10 feet and 60 feet options (latter being a monster ability). Will make the descriptions generic however.
- Sight of Gruumsh - This is not able to be added with cls_stat_xxx so would need either:
- An alternative - just grant the feats Lightning Reflexes, Iron Will and Great Fortitude - which has the added benefit of being prereqs for some Epic feats that improve them further giving it a further niche use.
3.0E Source
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(PRESTIGE CLASS) The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style - Hit Die: d12 REQUIREMENTS: Alignment: Chaotic evil, choatic neutral, or neutral evil. ABILITIES: Level |
Feats and Feat-Spells
These Some are mostly hardcoded to particular lines (ie; are Cut Feats)TBC.