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On the top of them there may be upgrades done to the animations for instance making simple model animations include the PC animations set, like emotes and the like.

Texture Replacement Source and Final File Size Notes

The SVN maintaining Overhaul will contain the source textures in a compressed PNG format at the highest possible quality. This can be 4K, 8K or whatever - but bigger the better regardless of use case (even the smallest on screen item).

The reason? We can downscale sizes but not increase them. On an 8K monitor it might look blurry that otherwise fine looking 0.5K texture.

Some models also scale - weapons in larger creatures hands, placeables commonly get visually transformed, various other times things are zoomed in such as cutscenes. Tileset textures in particular look poor when zoomed in. NWN also may agressively downgrade the quality in some cases.

The final files will likely be along the lines of:

  • 4K - Release of textures scaled to a maximum of 4096x4096 big. 4K monitors and the like benefit the most. 4K monitor appropriate and potentially VRAM heavy.
    • Note for tiny items like say, Daggers, or some specific smaller bodyparts this might still have smaller ones generated - not sure yet.
  • 2K - Medium quality, 2048x2048 maximum texture size. 2K monitor appropriate.
  • 1K - Lower quality. 1024x1024 maximum texture size. 1K monitor appropriate.

PLT files will be sized to suit as well, with 4K getting all the originals (none are over 4096 I think) and resizes to 2K max and 1K max.

Texture Replacement Naming Information

For best results we will always name diffuse files with _d in the filename. This is done to allow ReplaceObjectTexture and similar to work fully when MTR files are in use. The MTR file name thus will never match any texture file name.

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