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| Column Label | Example | Valid Values | Description and Notes |
|---|---|---|---|
| Name | 986 | Dialog.tlk string reference | The TLK entries simply state the number - eg; 986 is "Sleep" |
| Label | Sleep | Human readable string | Unused by the game |
| Cost | 2 | IntegerFloat | See parent page on how costs are calculated |
| ValueParam1ResRef | 1Integer | Index into iprp_paramtable.2da | Reference into what parameters this item property uses. See notes above. Some don't have any. |
2da Contents
| Code Block |
|---|
2DA V2.0
Name Label Cost Param1ResRef
0 986 Sleep 2 1
1 987 Stun 1 1
2 988 Hold 2 1
3 989 Confusion 1 1
4 **** **** **** ****
5 991 Daze 0.75 1
6 992 Doom 2 1
7 993 Fear 1 1
8 994 Knock 1 ****
9 995 Slow 1 1
10 996 LesserDispel 2 ****
11 997 DispelMagic 3.5 ****
12 998 GreaterDispel 5 ****
13 999 MordsDisjunction 6.5 ****
14 1000 Silence 1 1
15 1001 Deafness 1.5 1
16 1002 Blindness 1.5 1
17 1003 LevelDrain 3.5 ****
18 1004 AbilityDrain 2.5 2
19 1005 ItemPoison 2 10
20 1006 Disease 2 6
21 1007 SlayRG 3 5
22 1008 SlayAG 4 3
23 1009 SlayAlignment 3.5 4
24 740 Vorpal 5.0 ****
25 741 Wounding 2.0 **** |
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