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Code Block
MOVERATE WALKDIST RUNDIST PERSPACE CREPERSPACE HEIGHT HITDIST PREFATCKDIST
FAST     3.33     6       1.1      2           1      1.1     3.3   

New values:

Code Block
MOVERATE WALKDIST RUNDIST PERSPACE CREPERSPACE HEIGHT HITDIST PREFATCKDIST
NORM     2.4975    4.5     0.825    1.5         1      0.825   2.475 

Finally we alter the "SIZECATEGORY" column and set it to a lower value, these reference Creature Size values of 1 through 5 only - 5 being huge, 4 large, 3 medium, 2 small and 1 tiny. We want 4 - large.

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Code Block
900   "Dragon, Black (Large)"                  ****       Dragon_Black_large        c_DrgBlack_l    ****        G         S         ****        1               1              1              NORM     2.4975    4.5     0.825    1.5         1      0.825   2.475        H            1            5          1       1       po_DrgBlack    4            10             2            22           0         60         30         Dragon_head     3        1          

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Finally test it in game and check the animations look ok and the sounds like footsteps sync up properly:, much better! Om nom nom!

Image Added

This should finish your work on the model resizing!