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For new models and textures an identifier "op" will be used in the name, eg: c_op_xxxxx or t_op_xxxx, ife_op_xxxx, po_op_xxxx etc. See individual overhual overhaul pages for more information naming conventions. These will be strictly marked for each use across the project - sharing is possible but not highly recommended across different tilesets (instead a duplicate should be made).

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The compiled file be at most a 15MB DDS file. DDS has compression which acts identically for each dimension. These are typical dimensions and what they output as in DDS, assuming a standard nwn_crunch run with standard diffuseSome examples of dimensions and final sizes:

DimensionsTypical MB for a DTX5 (Alpha)Typical MB for DTX1 (No Alpha)Notes
4096 x 409621.3 MB10.6MBUpscaled from 1024x1024 - no Bioware HotU or earlier models are this large - so is newer DLC or custom content
3600 x 360016.4 MB
Odd size not sure what texture this was.
2048 x 20485.33 MB2.66MBUpscaled from 512x512. Likely best general square size.
1024 x 20482.66 MB
Longer texture - some cloaks and stuff use this.
1024 x 10241.33 MB682KBUpscaled from 256x256
512 x 512341 KB170KBUpscaled from 128x128

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The final PLT files are all kinds of awful and 8MB max is what Beamdog used and even the game chokes on lower a lot of hardware (due to the amount of bodyparts loaded at once). Further testing needed there.

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