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For new models and textures an identifier "op" will be used in the name, eg: c_op_xxxxx or t_op_xxxx, ife_op_xxxx, po_op_xxxx etc. See individual overhual overhaul pages for more information naming conventions. These will be strictly marked for each use across the project - sharing is possible but not highly recommended across different tilesets (instead a duplicate should be made).
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The compiled file be at most a 15MB DDS file. DDS has compression which acts identically for each dimension. These are typical dimensions and what they output as in DDS, assuming a standard nwn_crunch run with standard diffuseSome examples of dimensions and final sizes:
| Dimensions | Typical MB for a DTX5 (Alpha) | Typical MB for DTX1 (No Alpha) | Notes |
|---|---|---|---|
| 4096 x 4096 | 21.3 MB | 10.6MB | Upscaled from 1024x1024 - no Bioware HotU or earlier models are this large - so is newer DLC or custom content |
| 3600 x 3600 | 16.4 MB | Odd size not sure what texture this was. | |
| 2048 x 2048 | 5.33 MB | 2.66MB | Upscaled from 512x512. Likely best general square size. |
| 1024 x 2048 | 2.66 MB | Longer texture - some cloaks and stuff use this. | |
| 1024 x 1024 | 1.33 MB | 682KB | Upscaled from 256x256 |
| 512 x 512 | 341 KB | 170KB | Upscaled from 128x128 |
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The final PLT files are all kinds of awful and 8MB max is what Beamdog used and even the game chokes on lower a lot of hardware (due to the amount of bodyparts loaded at once). Further testing needed there.
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