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The compiled file be at most a 15MB DDS file. DDS has compression which acts identically for each dimension. These are typical dimensions and what they output as in DDS, assuming a standard nwn_crunch run with standard diffuse:
Maximum Diffuse| DTX5 (Alpha) | Typical MB for DTX1 (No Alpha) | Notes |
|---|
| 4096 x 4096 | 21.3 MB |
(22,369,776 bytes) | 10.6MB | Upscaled from 1024x1024 - no Bioware HotU or earlier models are this large - so is newer DLC or custom content |
| 3600 x 3600 | 16.4 MB |
(17,283,232 bytes) |
| Odd size not sure what texture this was. |
3072 x 3072Difficult one to usually resize to, since it's taking every 4th pixel out or something. | (5,592,592 bytes) | 2.66MB | Upscaled from 512x512. Likely best general square size. |
| 1024 x 2048 | 2.66 MB |
(2,796,368 bytes) |
| Longer texture - some cloaks and stuff use this. |
| 1024 x 1024 | 1.33 MB |
(1,398,256 bytes) | 682KB | Upscaled from 256x256 |
| 512 x 512 | 341 KB |
(349,680 bytes) | 170KB | Upscaled from 128x128 |
PLT Files
Source files should be the layered GIMP/Photoshop as appropriate. There is no "PNG" intermediary however. There may be a resized version for the game conversion since the GIMP PLT saver just uses the base file size as it's dimentions.
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