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The compiled file be at most a 15MB DDS file. DDS has compression which acts identically for each dimension. These are typical dimensions and what they output as in DDS, assuming a standard nwn_crunch run with standard diffuse:

Dimensions
Maximum
Typical MB for a
Diffuse
DTX5 (Alpha)Typical MB for DTX1 (No Alpha)Notes
4096 x 409621.3 MB
(22,369,776 bytes)
10.6MBUpscaled from 1024x1024 - no Bioware HotU or earlier models are this large - so is newer DLC or custom content
3600 x 360016.4 MB
(17,283,232 bytes)

Odd size not sure what texture this was.
3072 x 3072
Difficult one to usually resize to, since it's taking every 4th pixel out or something.
2048 x 20485.33 MB
(5,592,592 bytes)
2.66MBUpscaled from 512x512. Likely best general square size.
1024 x 20482.66 MB
(2,796,368 bytes)

Longer texture - some cloaks and stuff use this.
1024 x 10241.33 MB
(1,398,256 bytes)
682KBUpscaled from 256x256
512 x 512341 KB
(349,680 bytes)
170KBUpscaled from 128x128

PLT Files

Source files should be the layered GIMP/Photoshop as appropriate. There is no "PNG" intermediary however. There may be a resized version for the game conversion since the GIMP PLT saver just uses the base file size as it's dimentions.

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