Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Minor fixes for current classes
  • Slight updates to feat lists for new feat availability
  • Updates to Assassin, Blackguard and Harper Scout to have proper spell books
  • New classes with hardcoded elements in the game already:
    • Eye of Gruumsh - A barbarian Half-Orc blind-fighter prestige class
      • Note the "blind appearance" might be doable by VFX on the head.
    • Shou Disciple - A Monk prestige class who can wear light armor and use more weapons
  • New classes: some ideas will be on subpages, hopefully utilising all the NWN:EE features

General Updates

Some random QOL things:

  • More packages / tuned packages which have at least HotU spell selections among other things, will help henchmen if nothing else (although technically they can be edited with JSON)
  • Handbook - class, feat and spell guides in-game (encyclopaedia as it were)
    • A "better character sheet" might help alleviate some of the issues with the usual one, like showing full weapon effects, full sneak attack and other attack bonuses...
  • Additional quickbars for all classes.
    • Possibly some automatic ones tailored to their class abilities
    • Some custom ones they can change (feats, spells, items)
    • KISS - don't have every spell read through JSON just do GetHasSpell with warnings about cure-spontaneous spells

Class Specific Updates

Base classes:

  • Cleric
    • Add additional domains. Potentially think about expanding or rebalancing the default ones

Prestige classes:

  • Shifter
    • Have the icons for spell abilities that are limited get greyed out when the uses have been depleted - https://nwnlexicon.com/index.php?title=SetTextureOverride
    • Better information on what will be copied item-wise to each polymorph (ie "your item set will give these properties in the end:" and a list)
  • Assassin
    • Add class spell book
  • Harper Scout
    • Add class spell book
    • Potentially expand levels with new crafting feats Bioware had planned
  • Blackguard
    • Add class spell book
  • Arcane Archer
    • "Proper" attack checks rather than touch attacks. This hopefully makes it more sane, and also in possibly some ways better for them (since weapon attack bonuses etc. can work). Needs a comprehensive GetEffectInteger set of functions for AC and attack calculations.