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Same can be done for the placeables just using the M instead of H.

Alternatively: Just use crunch rescale; see how that does - remember DXT1!

Code Block
nwn_crunch.exe -file -i "..\sources\*h.png" -outdir "..\out" -fileformat dds -DXT1 -yflip -quiet

Creatures

We want to upscale the Huge portrait which is highest quality option available to be the new Huge. Then we cut this one in half for the Large.

Then we reuse H, L and M for M, S, T.

Portrait SizeUseOriginal SizeTGA Size4x SizeFile UsedDDS SizeNotes
Huge (h)Chargen only really256x512385KB1024x2048H upscaled1.33MB
Large (l)Character sheet128x25697KB512x1024H upscaled, and halved
Sizeable increase in quality
Medium (m)Top left portrait64x12825KB256x512Rename original h file
4x the original size so should be good (and not too large)
Small (s)Sidebar portrait, conversations32x647KB128x256Rename original l file
4x the original size so should be good (and not too large)
Tiny (t)Tab "see names" portrait16x322KB64x128Rename original m file
4x the original size so should be good (and not too large)

For placeables since they lack H and L (mostly! there are 1 or 2 that have them, perhaps since the portraits are reused on creatures for some reason).

Portrait SizeOriginal Size4x SizeOption to do
Medium (m)64x128 canvas; upper 64x100 used256x512Keep since highest quality upscaled version
Small (s)32x64 canvas; upper 32x50 used128x256Resize M version by / 2 each dimension, to be new s (or we do the s file)
Tiny (t)16x32 canvas, upper 16x25 used64x128

Reuse original m file

Oddities for the different options below:

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