...
These are the sizes with filesize - because TGA is not compressed it gets big, fast. The larger sizes also tend to lag when loading by the engine due to the generation of mipmaps and transfer to the GPU inefficiently. See recommendations below - pretty much don't use TGA!
| Image Dimensions | TGA File Size | Notes |
|---|---|---|
| 32x32 | 4KB | Game's default (now awful) icon size (eg; feats, spells) |
| 64x64 | 16KB | |
| 128x128 | 64KB | |
| 256x256 | 256KB | Maximum limit of certain shiny water effects. Retaining TGA for this might be advisable to improve quality slightly. |
| 512x512 | 1MB | |
| 1024x1024 | 4MB | |
| 2048x2048 | 12MB |
Recommendations around TGA Usage
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- The definitions for PLT files such as pal_skin01.tga used by the game
- Maybe some other things. Perhaps
- , since these are read bit-by-bit and DDS may lower the quality (or does DDS even load for them?).
There may be other things, but well, that needs testing.
See Textures for See Textures for a full use case breakdown between formats.