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Before continuing, in the interests of full disclosure, one of the modules on Olivier's page is one that I created for my granddaughter called "Ruby and the Last Unicorn".  It will be included here but , not reviewed by me,  but at least you are aware of my connection to it. 

The first question that springs to mind is probably what exactly constitutes a kids' module?  Well, while reluctant to set down any ground rules, to me it would be one with a good but simple storyline, fun characters, a modern colourful look  and not too long but I'm probably more sure about what it shouldn't have - heavy graphic violence, adult themes, bad language or explicit deaths !  It This doesn't mean that there shouldn't be combat - I think that's age dependant. Kids about 5-7 probably don't need combat to enjoy it while those slightly older can probably cope with a little fighting as long as it's not graphic.   It should be fun with probably a happy ending to avoid sending young ones away with nightmares...   I would start by setting the game's violence level by choosing Options on the main menu then game options then Game/General/Advanced and set violence to Low. Not entirely sure of all that this does but it does remove blood from the equation and it's a start. I've shied away from giving suitable age levels as that's problematic but you may well get an indication from the individual project page of the author's thoughts on the matter.

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I've tried to play at least the opening to the modules and provide a little comment plus some screenshots. I hope to eventually cover all the modules listed there and ask the community if there are any others they think might qualify. Any comments are weighted to the positive as it's not my intention to upset anyone or discourage anyone from having a go at this genre.  I played them on EE so can't vouch for anything else. you You also may well have to change the format of any movies included in the modules.  

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