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| Feat ID | Feat Name | Constant Name | Effect | Description | Notes |
|---|---|---|---|---|---|
| 385 | Smooth Talk | FEAT_SMOOTH_TALK | +4 to Persuade Skill | Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +4 bonus on Persuade checks. Use: Automatic. | This can grant a bonus to persuasion with the ruleset.2da entry "SMOOTH_TALK_PERSUADE_BONUS" This would be a level 1 only feat (like Luck of the Heroes) meaning the +4 bonus is okay, not sure why Bioware cut it. |
| 403 | Mercantile Background | FEAT_MERCANTILE_BACKGROUND | +4 to Appraise Skill | Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +4 bonus on Appraise checks. Use: Automatic. | This can grant a bonus to persuasion with the ruleset.2da entry "MERCANTILE_BACKGROUND_APPRAISE_BONUS" The default +2 would be pretty bad, so bumping it up to +4 makes it on par with other level 1 only feats. |
| 485 | Blind Sight (5 Feet) | FEAT_BLINDSIGHT_5_FEET | Blindsight, 5 feet | Type of Feat: General and Class Prerequisite: Base attack bonus +4, Flight Fight, Wisdom 19+, or Eye of Gruumsh level 5. Specifics: At 5th level, the Eye of Gruumsh Character gains blindsight in a 5 foot radius. Using hearing the eye of Gruumsh maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant within this range. The eye of Gruumsh does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability.Use: Automatic. You no longer need spot or listen checks to find creatures within 5 feet. Use: Automatic. | This should work according to ruleset.2da. There is a 10 foot one too noted just below. |
| 486 | Blind Sight (10 Feet) | FEAT_BLINDSIGHT_10_FEET | Blindsight, 10 feet | Type of Feat: Class Prerequisite: Eye of Gruumsh level 8 Specifics: Character gains blindsight in a 10 foot radius. You no longer need spot or listen checks to find creatures within 5 feet. Use: Automatic. | This should work according to ruleset.2da. |
New Feat Additions
These are strictly general feats available to anyone with the general prerequisites. See Overhaul Classes for information on the class specific feats.
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These are strictly general feats available to anyone with the general prerequisites. See Overhaul Classes for information on the class specific feats.
Ideas that are not in the list:
- Defensive Awareness 2 allows you to avoid flank attacks. This is technically the same as Eyes in the Back of Your Head in the Sword and Fist book - however since NWN disallows sneak attacks if you're not flanking this breaks sneak attacks. Would either need the sneak attack part of the feat to be removed, or a second hardcoded feat effect that stops the bonus flank attacks provide against you instead.
| Feat ID | Feat Name | Constant Name | Old Effect | New Effect | New Description | Notes | 950 | Defensive Awareness (2) | FEAT_PRESTIGE_DEFENSIVE_AWARENESS_2 | Type of Feat: Class Prerequisite: Dwarven Defender Level 5 Specifics: The character can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attack. The character also retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic. | |
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