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| Feat ID | Feat Name | Constant Name | Effect | Description | Notes |
|---|---|---|---|---|---|
| 385 | Smooth Talk | FEAT_SMOOTH_TALK | +4 to Persuade Skill | Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +4 bonus on Persuade checks. Use: Automatic. | This can grant a bonus to persuasion with the ruleset.2da entry "SMOOTH_TALK_PERSUADE_BONUS" This would be a level 1 only feat (like Luck of the Heroes) meaning the +4 bonus is okay, not sure why Bioware cut it. |
| 403 | Mercantile Background | FEAT_MERCANTILE_BACKGROUND | +4 to Appraise Skill | Type of Feat: General Prerequisite: Can only take this feat at 1st-level. Specifics: Character gains a +4 bonus on Appraise checks. Use: Automatic. | This can grant a bonus to persuasion with the ruleset.2da entry "MERCANTILE_BACKGROUND_APPRAISE_BONUS" The default +2 would be pretty bad, so bumping it up to +4 makes it on par with other level 1 only feats. |
| Blind Sight 5 Feet | FEAT_BLINDSIGHT_5_FEET | Blindsight, 5 feet | Type of Feat: Class Prerequisite: Eye of Gruumsh level 5. Specifics: At 5th level, the Eye of Gruumsh gains blindsight in a 5 foot radius. Using hearing the eye of Gruumsh maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant within this range. The eye of Gruumsh does not need to make Spot or Listen checks to notice creatures within range of his blindsight ability. Use: Automatic. | ||
New Feat Additions
These are strictly general feats available to anyone with the general prerequisites. See Overhaul Classes for information on the class specific feats.
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