|Model/Texture File||Name||Screenshot||Issue||Fixed by|
|pFA0_NECK001||Female, Hafling, Neck 01|
Looks to be ambient 0 0 0 on MDL so relatively easy to fix.
Female, Hafling, Torso 02
(may also affect some other female torsos)
The Torso body has a warped model (may be a simple fix) easier to see in the toolset if you toggle between them
(tbh having the same model as 001 but the texture reference be different may be enough?)
Update: chest001 fits better to the rest of the body. Most notable is the neck seam with chest002. Both use the same UVs. Therefore, swapping in chest001 and changing the texture, as already suggested, is advised.
|Horse phenotypes (4, 6 etc.)||Human, Mounted on Horse, Normal/Large Phenotype Size|
This is basic leather armor on a horse, stuff is all over the place.
Phenotype issues most likely. Need to check what nodes are set in the original files...
Jasperre: Looks like a bug with phenotypes, the inheretance just doesn't like skinmesh since all the original models are trimesh (and otherwise very similar) so the models for pXY0 and pXY2 need copying to respectively pXY3/pXY6 and pXY5/pXY8 and model ref names renamed in the MDL file
WHAT A FAFF! Will report on nwn-issues sometime.
Bug reported: https://github.com/Beamdog/nwn-issues/issues/428
With help from Draygoth and Jasperre.
Fixed for all races+genders
|pMO0_CHEST001 and 002||Half Orc Torso|
With and without the tattoo is affected, texture is not centred. Toolset only.
Further info 18th December 2021:
Bug reported: https://github.com/Beamdog/nwn-issues/issues/429
|Fine in game can't fix in toolset|
messed up texture
Head 038 is the same as head 155, which appears to be post-HotU patch content (premium module stuff). 155 itself was a copy of head 016 with an older looking texture. Therefore to be honest removing this head wouldn't hurt if the texture is lost/unusable.
Note this head also has no MTR file (thus no normals etc.) so it's probably just worth removing it.
|Will remove from final pack along with a few other oddities|
|pFE0_NECK001 / 002||Elf Female Neck OR potentially body pieces|
Large texture gaps before it hits the torso. Example Darkstar poor gap!
Not sure if neck needs fixing or the torso piece does.
|pFE0_FOOTL001 / FOOTR001||Elf female feet|
Odd dark areas of textures on the feet
(may be just shadows? need to check when knocked down)
|All secondary feet, eg: pFE0_FOOTL002/ FOOTR002||any feet models, eg: Elf female feet 002|
Now this is not even be in the pack but it's just funny how the texture is so warped!
Note the 002 feet need adding basically as a copy of 001 with the ASCII model reference changed inside the file
Since you can't select it at Chargen this is low priority to fix
1.3 - removing it
Most parts Half Orc Female
|Half Orc Female body/arms/thighs/pelvis|
First is non-tattoo 001 and next is 002 tattoo ones
Texture issues. Tattoo in game is missing on thighs entirely oddly
Ignore the toolset issues and focus on the odd texturing in-game.
The toolset issues appear to stem from the toolset still loading the "human, male/female" instead of the race-specific one, since the game this was fixed but the toolset wasn't thus the weird issues (less so on clothing since either it works with them properly or it isn't as drastic a difference in texture).
Need to review the tattoos on each race fully
|wswss_t_021 - 024||Shortsword piece, top, 2||Upside down|
|pFE0_PELVIS001||Elf, Female Pelvis, 01||Misaligned/sized|
|pmh0_robe004.mdl||Human, male, the Cleric robe|
Misaligned? This is character select.
The issue is only for human male (normal pheno)
Jester's Outfit hides any chest tattoos.
NB: Need to check if the original game showed tattoos since I don't think it ever did - Jasperre
|Wont fix, same as base game|
(shows the same in-game, not just in Toolset)
Chest, shoulders, arms have black material clipping through the surface of the robe
Ingame and toolset.
Discolorization center-piece with light brown.
Works for females, all male versions bugged, dwarf, human, elf, halfling etc
|Shin 010 both left & right||Ingame and toolset, disfigured color, PLT issue that needs correcting. Same as Robe 006, need to change skin PLT to cloth 1 or 2.|
Appears to be Robe 006
Female, Gnome, Fat, pieces are 006
Is robe 004 in the toolset due to 2da ordering
Not sure how to fix this one it at least loads
Added node info from pfg0_robe006.mdl
|pfh2_head028 MDL missing apparently||Human, Female, Fat, Head 28|
Orc female head available to the Human/Half-Orcs
The problem is the file pfh2_head028.mdl is missing - this presumably is the old head loading something unnaturally? Needs further investigation.
Also note pfh0_head028.mdl is also missing but the game hasn't got a pfh0_head028.mdl! so...well Beamdog didn't really do anything wrong!
Possible "fix" is to recreate pfh0_head028.mdl from the Orc, Female, Normal and pfh2_head028.mdl from the Orc, Female, Fat ones.
|Various models (eg; pmh0_head038.mdl)||Human Head 38|
Normal file referenced: M_pmh0_head038
Doesn't exist, and no normal DDS file exists (would be for instance called pmh0_head038_N)
Some may be fixable, like how the Human Head "helmets" all have normals, and we could point the MDL at them easily enough without even needing duplication.
Others may need to be created to be to the same standard as other files.
Needs a list creating of the files missing normals
|TBH not worth the hassle, remove these "bonus heads" where they don't match an original model|
Halfling, Female, Chest 17
Doesn't appear to load in the game?
Checked - is set to "render 0"
Changed render 0 to render 1
|pfe0_robe30-33||Robe 30-33 for Elf female, messed up texture.|
This only occurs for female Elf for these robe parts, unclear how to fix as the plt does not look wrong and it might be within the model itself.
Update: This seems to be an issue with the UV maps on these robe meshes. They contain two parts (pfe0_robeXYZg and pfe0_robeXYZp) whose UVs need to be scaled down by 50% on the x-axis. The UVs of pfe0_robeXYZp must be moved by minus 0.25 on the x-axis and of pfe0_robeXYZg by 0.25.
Head models have additional verts defining parts of a neck, which break the HD and normal models in weird ways.
Victorixxx may be providing fixes for these.
|pfh0_robe004.mdl (and other female robe004.mdl)||Robe 004|
Normal file looks wonky - going across the dress rather than down it causing weird shadow issues.
TBH all the robes need a serious looking at and checking out in detail since they contain a mix of parts (for shadows? but they're weird) nodes and other things that seem to overcomplicate it.
|Phenotype 2 bone arms||to follow||Quick note the bone arms do need redoing, and they need either slight repositioning or some work on the sizing since they have a gap on phenotype 2 (and almost do on phenotype 0)|
|Phenotype 2 female cloaks||pfd2_cloak_014.mdl|
wiiiiddeee. This is seriously so much larger than they need to be due to our tuned down phenotype 2.
Seems to be the only solo unique cloak, but a few others are trending to large too.
Note: We've not altered these cloak sizes, this is how the base game is. For now won't fix until it's assessed properly (with armor on, etc. etc.)
The apron straps regularly clips through the armor at the top on the shoulders, and one some the apron doesn't even cover the front part of the armor properly. Doesn't occur on all of them however, but is a mix of male and female ones.
I'd have assumed rescaling from the human models was to blame but the male ones also have issues...weird eh?
pme0_robe038.mdl looks very wacky and off too...
TBH the robes in general need a once over.