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  • Creature appearances - put in appearance.2da - although a lot more columns, most creature appearances will come with an example line
  • Item appearances - usually just need renaming to be in a contiguous block of numbers, and even then sometimes numbers can be skipped, and they'll appear automatically if named correctly.
  • New items item types - put in baseitems.2da and will likely need TLK additions
  • Portraits - put in portraits.2da
  • Load screens - put in loadscreens.2da
  • Soundsets - put in soundsets.2da
  • Visual effects - put in visualeffects.2da
  • Music soundtracks - put in ambientmusic.2da
  • Ambient background soundtracks - ambientsound.2da
  • Sound effects - name appropriately as per Sounds and Music or if not found directly

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  • Tilesets - These are usually self-contained and have their own unique 2da file and SET file, but may need a doortypes.2da entry added.
  • Races, Classes, Feats, Domains, Spells, Skills - These add significant amount of 2da file entries, sometimes new ones need creating entirely from scratch, and require extensive TLK editing and cross-referencing of ID numbers (so changing things later is harder).
  • New poisons, diseases, polymorphs, weather types, loadhints, item properties,.

These require much more complex tutorials for all the various advanced options.

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