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soundsets.2da contains information on defining the soundset that creatures use for combat/shouts/chatter. You reference lines in this in appearance.2da, and it can be set by JSON editing before spawning a creature (or using NWNX you can change any creature/PCs soundset). Note that polymorph.2da does not correctly reference this line.

See Voicesets or Soundsets for a fuller explanation of the different voice lines and what Bioware voicesets there are and the default assumptions made in this article.

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See the SSF page for information on the files that are referenced from this 2da file. Essentially they're binary files which themselves reference the sound file names and the TLK references for them (if any).

2da Columns

ColumnExample ContentsValid ValuesDescription and Notes
LABELAasimarTextJust used for the 2da file, not used in game
RESREFc_aasimarResref of a SSF fileIf not set it will actually mark the line as unusable in the toolset, and won't appear in the soundset selector. So at the very least set something in this field to see it.
STRREF8291TLK string referenceIs used in the toolset and in game if PC selectable at chargen
GENDER00, 1

In the toolset it doesn't restrict any choices (males can have female voices) it just helps categorise them.

However it is used in the chargen if it is PC selectable, with 0 being Male and 1 being Female.

TYPE4

soundsettypes.2da line reference:

  • 0     Player
  • 1     Henchman
  • 2     NPC-full
  • 3     NPC-part
  • 4     Monster

Set to 0 to allow players to select it at chargen.

Else it's just a toolset category and not really important, and as Voicesets or Soundsets suggests many of the default soundsets are miscategorised (eg; as NPC-part - partial - when they're full etc.)

2da Contents

The 2da was expanded to past 5000 lines for EE for compatibility. A sample up to line 453 is below.

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