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  • --alpha-mode 1: Fills the alpha channel with both white and black and extracts the difference from each result.
  • --alpha-mode 2: Upscales the alpha channel by itself, as a fake 3 channel image (The IEU way) then combines with result.
  • --alpha-mode 3: Shifts the channels so that it upscales the alpha channel along with other regular channels then combines with result.
FileSource

Alpha Mode 1 (Differential Alpha)

Alpha Depth Full (8-Bit)

Alpha Mode 2 (Separated Alpha)

Alpha Depth Full (8-Bit)

Alpha Mode 3 (Channel Alpha)

Alpha Depth Full (8-Bit)

Notes

plc_trans.tga

Used in model "Scorch Mark" and "Bloodstain" placeable.

Image Modified

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More obvious inside of Cupscale (with the squares background).

Mode 1 differential: This makes the left hand "web" quite transparent (actually more noticeable in cupscale). It also alters the colour of the red symbol to be very dark red.

Mode 2 separated: This seems to be the best balance and colour representation. The alpha around things isn't as extreme, only thing is the top right wolf symbol has a fair bit of white around its now more apparent edges

Mode 3 channel: This seems to messy up the detail of the textures. The red symbol especially is a complete blurry mess.

Problems previously here are null and void - was due to Low Violence setting (and the letters scaling was just always the same for whatever reason).

tcn01_blst02 - These 3 may be just upside down...or something to do with the de-DDS AI run on them? mmmm




tcn01_splotch01




tcn01_splotch02




Might try to redo all the scaling with transparency on and using mode 2 with 8 bit transparency.

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