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Note the main thing we want to do is have all the bits "line up". secondly having a consistent colour would  be nice.

Other options to avoid minimaps:

  • Don't bother with them, meh, they look "mappy" anyway (low res "drawings"). Also saves a lot of files.
    • This will be the likely first release option! Simply put none of the upscalers can do much with such small source files (usually 16x16 resolution files! egad!)
  • Run the tilesets through Blender to produce super high res minimaps fresh
    • Need to learn Blender, uh-oh!
  • Different upscale - do some kind of much more basic upscale or something that always retains the colours
    • TBH what's the point? The games default "scaling" looks fine at that point, if a little blurry.
Area
Area
OriginalBSRGAN x44x_RealSR_DF2K_JPEGNotes
North Road, Chapter 2 Top Left

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The original is fine, but funnily enough itself has some mismatching bits.

The BSRGAN is just abstract art in comparison - you can certainly see oddities especially around the road, fort sections and some of the cliffs.

The RealSR JPEG works reasonably well. However there are some errors in the trees and some of the clifts nearer the bottom look weird (yes the originals do too but it's more extreme on that image)

Note I did test realesrgan-x4plus but it puts some weird outlines on things. Is certainly not for these files.


Effect Oddities

Original / 4x has a weird thing with flares:

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