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FileSource

Alpha Mode 1 (Differential Alpha)

Alpha Depth Full (8-Bit)

Alpha Mode 2 (Separated Alpha)

Alpha Depth Full (8-Bit)

Alpha Mode 3 (Channel Alpha)

Alpha Depth Full (8-Bit)

Notes

plc_trans.tga

Used in model "Scorch Mark" and "Bloodstain" placeable.

More obvious inside of Cupscale (with the squares background).

Mode 1 differential: This makes the left hand "web" quite transparent (actually more noticeable in cupscale). It also alters the colour of the red symbol to be very dark red.

Mode 2 separated: This seems to be the best balance and colour representation. The alpha around things isn't as extreme, only thing is the top right wolf symbol has a fair bit of white around its now more apparent edges

Mode 3 channel: This seems to messy up the detail of the textures. The red symbol especially is a complete blurry mess.

Problem: In game mode 2 doesn't seem to work so well:

Also messes up the bloodstain somehow...makes it look like a blast mark??

Wait a second the model does this in game regardless of the upgraded textures...wtf...??














Issues on Blood

Looks weird - transparent! Edit: Found the issue (or at least what it could be) the TGA source I used was beta files which were altered for Final. Probably should redo the TGA source using the game TGA if it is the highest (or equal highest).

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