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You might want Hardcoded TLK Lines to reference some of the games TLK references to override.
Default Colour References
A semi-complete list of the default colours Bioware use, so in case you want to replicate an existing thing like "You're damaged by magical damage!" in a conversation.
Use Hex RGB like so:
| Code Block |
|---|
SetCustomToken(1001, GetRGBCToken(0xcc, 0x77, 0xff)); // Magical Damage |
| Colour Type | Hex RGB | Picture | Notes/Usage |
|---|---|---|---|
| Magical Damage | cc77ff | ||
| Acid Damage | 01ff01 | ||
| Cold Damage | 99ffff | ||
Divine Damage | ffff01 | ||
| Electrical Damage | 0166ff | ||
| Fire Damage | ff0101 | ||
| Negative Damage | 999999 | ||
| Positive Damage | ffffff | ||
| Sonic Damage | ff9901 | ||
| Feedback | ffff01 | Feedback messages | |
Combat | ff6601 | Combat messages | |
Magic | cc77ff | Magic related messages | |
Skills | 0166ff | Skill check messages | |
Saving | 66ccff | When saving the game | |
Save Status | 20ff20 | When Saved | |
Pause State | ff0101 | When pausing or unpausing | |
Client Name | 99ffff | The players name | |
Other Name | cc99cc |
Ordering Lists
Anything that orders on the contents of a string - eg the feats or skills in a character sheet - can be made into a custom order using empty colour strings, eg:
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