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You will need this to define the text for your new race.
| Row | Desc |
|---|---|
| Drow | name of your race |
| Drowish | adjective (eg; orcish blade) |
| drowish | same, but lower case |
| Drows | plural |
| Drow are blue with red eyes and worship Lolth. | description |
| You set out to better serve Lolth. | adventurer text |
Open racialtypes.2da with notepad. Go to that wiki page to see what each of the columns does. For any row where it says "stringref", put in a number, referring to the text you wrote in your .tlk table.
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Set racial feat type column to the name of the feat file you made (RACIAL_FEAT_DROW), and racial type to (RACIAL_TYPE_DROW).
Under appearance column, set it to the number of the appearance entry you are about to make now.
Go to appearance.2da and open it with notepad. Copy paste the Elf line to the bottom, then set the id 871 if the previous entry was 870, etc. Don't forget to chance the appearance value in racialtypes.2da to this number. Name it Drow for name. Done for now. Model should be E (elf), but you can change it to c_ettin or something if you want to experiment and be an ettin. Has to be an actual model that exists in the game though.
New Dynamic Model
Step1- Use NWNExplorer to open the NWN files: https://github.com/virusman/nwnexplorer
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c) I know (o=orc) and (e=elf) because these are the letters specified under the race column here:
| Race | ID |
|---|---|
| Dwarf | D |
| Elf | E |
| Gnome | G |
| Halfling | A |
| Half_Elf | H |
| Half_Orc | O |
| Human | H |
These are the letters for the races. As you can see, Human and Half-Elf both have H, because they use the exact same models.
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