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| Filename | Original (scaled up here if needed) | 4x_ESRGAN | 4x_BSRGAN | 4x_RealSR_DF2K_JPEG | realesrgan-x4plus | Jasperre's Winner |
|---|---|---|---|---|---|---|
| is_harm | BSRGAN is the most similar to the original scaled up - no smiling face. | |||||
| ief_abildecr | BSRGAN. Crisp "human" model and downward arrow, although possibly loses a bit of the red in general. | |||||
| isk_movsilent | BSRGAN or realesrgan-x4plus both look suitable, the former keeping the colour pallet palette a bit better. | |||||
| dr_03 | Click to zoom in - large files! BSRGAN by a chunk, the JPEG one keeps a lot of the artefacts. The colours are best retained in BSRGAN too. Note the original file was TGA so no DDS artefacts to cope with. | |||||
| iashlw_011 | The 4x_RealSR_DF2K_JPEG approach works well - it really brings the details of scratches and the crispness to the image and will look good in game. | |||||
| cloak_001 (layer 4) | BSRGAN keeps it simple and effective. There are some odd subtle but noticeable changes in colours from greyscale in them too which we might need to account for (less so on BSRGAN). |
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- Broken - eg: fnt_ files (will break the game, TXI references pixel locations)
- Silly to include - eg: black.tga or any of the numerous single colour files which simply have no scaling to be done on them
- Very much unused - portraits and icons with TEMP on them, blank icons, etc.
- Pallet Palette files used for PLT - should mess up things but didn't seem to. Removed just in case they're very much pixel perfect grids.
- Credits - yeah the game stores tons of (highish) res files for credits. Majority of the space saved here.
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The smaller the portrait the worse the upscale of course, the tiny ones turn out rather awful. So the easiest way is to redo the top biggest one and the others just reuse.
For creatures:
| Portrait Size | Original Size | 4x Size | Option to do |
|---|---|---|---|
| Huge (h) | 256x512 canvas; upper 256x400 used | 1024x2048 | Keep since highest quality upscaled version |
| Large (l) | 128x256 canvas; upper 128x200 used | 512x1024 | Downscale 1024x2048 or reuse the 1024x2048 one for this (retain maximum quality then! H is only used at char select, M is used on character sheet etc.) |
| Medium (m) | 64x128 canvas; upper 64x100 used | 256x512 | Reuse original h file |
| Small (s) | 32x64 canvas; upper 32x50 used | 128x256 | Reuse original l file |
| Tiny (t) | 16x32 canvas, upper 16x25 used | 64x128 | Reuse original m file |
For placeables since they lack H and L (mostly! there are 1 or 2 that have them, perhaps since the portraits are reused on creatures for some reason).
| Portrait Size | Original Size | 4x Size | Option to do |
|---|---|---|---|
| Medium (m) | 64x128 canvas; upper 64x100 used | 256x512 | Keep since highest quality upscaled version |
| Small (s) | 32x64 canvas; upper 32x50 used | 128x256 | Resize M version by / 2 each dimension, to be new s (or we do the s file) |
| Tiny (t) | 16x32 canvas, upper 16x25 used | 64x128 | Reuse original m file |
Oddities for the different options below:
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