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The blank Inventory icons (except the shield?) looks odd. The inventory is also now black instead of transparent and the lines are thicker. This seems to be from converting TGA's to PNGs not an issue with the upscaler as such, but need to test after redoing from source TGA files.
| Texture Name | Original | Upscaled | Notes | ||
|---|---|---|---|---|---|
| gui_rgbc | "Reg Green Blue Clear" presumably. Used in model gui_walk.mdl and other GUI things and scaling makes the colours overlap so it messes up the base "select/attack" models. It also alters health bars and the like I think. Man the GUI files are a mess. These may be fixed with TGA instead of PNG | ||||
| gui_radboxes_ring | This is the white bit around the tiny icons above. It might be fixable to give a smoother appearance by increasing the size manually. Not sure though might be a 1:1 pixel mapping. | gui_radialmenu | This is the now black squares! Weird. It might be fixable again by manually increasing the size of this file to make the circle elements more rounded and making sure the alpha is done properly. Not sure though might be a 1:1 pixel mapping or something odd! | chargen | Box outlines do not scale well, and in fact probably don't need scaling they're so small. May be able to upscale manually if it's really warranted. |
| gui_boxes_chsht | Same as above | ||||
| gui_boxes_dialog | Same as above | ||||
| gui_boxes_ingame | Same as above | ||||
| gui_boxes_pregam | Same as aboveinventory stuff to follow | ||||
Bugs and Fixes
Lots of crashes - because of course NWN is ancient and sometimes hates things. Things noted here:
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