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- Assassing Death Attack - Assassin’s Death Attack balanced to only fire once (not multiple times if you have multiple attacks).
- Touch Attacks (via. TouchAttackRanged and TouchAttackMelee no longer add equipped weapon bonuses to their rolls. Previously a +5 Dart made ranged touch attacks very trivial for instance.
- Uncanny Dodge was updated; As of Enhanced Edition patch 1.74, uncanny dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, and barbarian than the defender. (Shadowdancer and blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed. This change is undocumented in the feat description. The pre-Enhanced Edition behavior can be restored by setting FLANK_LEVEL_RANGE in Ruleset.2da to -99.
Monk’s Stunning Fist: Balance change to last only one round instead of three rounds. The pre-Enhanced Edition behavior can be restored by setting STUNNING_FIST_EFFECT_DURATION in ruleset.2da to 18.0f
Gameplay Bugs Fixed
These are to match intended NWN behaviour.
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