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TXI file name / Texture NameOriginal SizeResized SizeAction
c_air_skin64x64256x256Should be fine
c_water_skin128x128512x512Remove, or need to downsize it
fxpa_globe64x64256x256Should be fine
fxpa_globe264x64256x256Should be fine
fxpa_spellturn64x64256x256Should be fine
pdag_prt2128x128512x512Remove, or need to downsize it
pdag_prtl256x2561024x1024Remove from pack
shinywater512x5122048x2048Remove from pack. Not even sure how this works in the original game!
tbw01_water01256x2561024x1024Remove from pack
tcm02_water01256x2561024x1024Remove from pack
tcn01_water01256x2561024x1024Remove from pack
tde01_lava01256x2561024x1024Remove from pack
tdm01_water01256x2561024x1024Remove from pack
tdr01_e_wat01256x2561024x1024Remove from pack
tds01_water01256x2561024x1024Remove from pack
tdt01_water01256x2561024x1024Remove from pack
tic01_water01256x2561024x1024Remove from pack
tin01_water02256x2561024x1024Remove from pack
tm_tcnwater01256x2561024x1024Remove from pack
tm_tnowtsea01256x2561024x1024Remove from pack
tm_trmwater01256x2561024x1024Remove from pack
tm_ttzwater01256x2561024x1024Remove from pack
tni01_water02256x2561024x1024Remove from pack
tni02_water02256x2561024x1024Remove from pack
tno01_water01256x2561024x1024Remove from pack
trm02_water01256x2561024x1024Remove from pack
trs02_water01256x2561024x1024Remove from pack
tsw01_fog01256x2561024x1024Remove from pack
tsw01_molten01256x2561024x1024Remove from pack
tsw01_water01256x2561024x1024Remove from pack
ttd01_water01256x2561024x1024Remove from pack
ttf01_water01256x2561024x1024Remove from pack
ttr01_water01256x2561024x1024Remove from pack
tts01_water01256x2561024x1024Remove from pack
tts02_water01256x2561024x1024Remove from pack
ttu01_water256x2561024x1024Remove from pack
ttz01_water01256x2561024x1024Remove from pack
twc03_wtsea01256x2561024x1024Remove from pack
vdu_tex_shade64x64256x256Should be fine

Note I also removed basically all the "txxXX_water" files - just in case!

Mipmaps

Don't use DDS without mipmaps will crash - all mine have mipmaps mind you, even ones that don't really need it (icons for instance don't need mipmaps, the game has them at a set distance always on the GUI for maximum quality, but hey why not).

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