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The number of rows in this 2da are limited to 65,536 due to the game storing it as a 2 byte integer reference. Beamdog has reserved adding new content at line 15,000 so plenty of room for user additions past the usual ones included in the base game.
Note that none of the categorisations below stops the portrait being selected in the toolset, and certainly has no restrictions in the game using SetPortraitId.
| Column Name | Example | Notes |
|---|---|---|
| BaseResRef | dw_f_01_ | The filename without the "po_" prefix or the corresponding "size" value (h, l, m, s, t) noted above after it. Example file would be po_dw_f_01_h.tga for the "Huge" one. |
| Sex | 1 | Index into gender.2da, the suggested gender of the portrait |
| Race | 3 | Index into racialtypes.2da, the suggested race attached to the portrait |
| InanimateType | 7 | Index into placeabletypes.2da, the suggested category of placeable this portrait is related to. |
| Plot | 0 | If 0 it is allowd allowed for players to pick this, if 1 the portrait is considered "plot" and not pickable by players (eg; Aribeths portrait in the OC) |
| LowGore | PLC_M06_ | If a resref is supplied and "low violence" mode is enabled this is show instead of the original. Same formatting as BaseResRef. |
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