Icons are textures used for many of the in-game GUI items.
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Sizes and Format
They generally are TGA format to increase clarity - although DDS can of course be used.
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| Icon Type | Example Usage and icon prefix | Default Game Resolution | Double Resolution Size | Notes | ||
|---|---|---|---|---|---|---|
1x1 Inventory GUI icons | GUI icons (used in action bar/radial/quickbar) - ir Spell scrolls - iss Spell icons (used in levelup/spellbook/radial/quickbar) - is Feat icons (used in levelup/radial/quickbar) - ife Skill icons (used in levelup/radial/quickbar) - isk Domain icons (used in char sheet/leveup) - id Effect icons (used in char sheet/sometimes top right) - ief Inventory 1x1 icons (eg; Gems) - i (but usually itt) DM action icons (DM mode) - dm_ | 32x32 | 64x64 | |||
| 1x2 Inventory | Inventory icons - bracers etc. - i (but usually itt) | 32x64 | 64x128 | |||
| 1x3 Inventory | Inventory icons - torches etc. - i (but usually itt) Note the bottom 32 pixels are not used by the game | 32x128 | 64x256 | |||
| 2x1 Inventory | Inventory icons - Small weapons, arrows, etc. - i (but usually itt) | 64x32 | 128x64 | |||
| 2x2 Inventory | Inventory icons - boxes, traps etc. - i (but usually itt) | 64x64 | 128x128 | |||
| 2x3 Inventory | Inventory icons - cloaks, armor etc. - i (but usually itt) | 64x128 | 128x256 | Note the bottom 32 pixels are not used by the game | 64x128 | 128x256so should be left blank |
Hardcoded Icons
See Hardcoded Icons for a basic list, these are loaded by name by the engine, not from a 2da file.
Non Hardcoded Icons
These are referenced by 2da directly or indirectly. Many of these are pretty much only there for the TLK reference and icon.
| 2da file | Bioware Default Prefixes | Icon Type |
|---|---|---|
| actions.2da | ir_ | A subset of actions - not all of them are here naturally, but most are. The icons appear in the radials, and top left "action queue" as appropriate. |
| classes.2da | ir_ | Class icons are shown generally in levelup screens only. Note creature classes just default to ir_wizard (or ir_cleric for oozes) because it doesn't really matter (note for Ooze, most of the cleric line was copied) |
| baseitems.2da | w (weapon) iw (default weapon icon) it_ (item) iit_ (default item icon) cloak (cloaks) a (armor) | Shown in all sorts of places. The "Defaault" ones shouldn't usually show up. |
| domains.2da | id_ | Domain icons as show in the level up and character sheet. |
| effecticons.2da | ief_ | Effect Icons such as "ief_damresist" for damage resistance, on the character sheet, examine panel and top right of the players screen for effects on self. Helpful tip; different immunities, or damage type immunities can be specified exactly here (eg; Immunity to Critical Hits can have a different icon from all the other immunities) |
| feat.2da | ife_ | |
| spells.2da | is_ (usual spells) ir_ (several generic monster abilities/activate item) | Spell icons, used in levelup, spell books, action radials, spells cast from non-scrolls etc. |
| iprp_spells.2da | iss_ | Scroll icons - the icon that replaces the blank scroll directly (ie it has the scroll background etc.). If the spell is being cast from another item type it'll go into a radial and look for the usual spell icon (see spells.2da) |